Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Bullet's implementation of IDynamicWorld. It could be used for dynamics worlds
with rigid bodies which interacts between itself.
Namespace: Visual3D.PhysicsNew.BulletAssembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
[SerializableAttribute] public class BulletDynamicsWorld : BulletCollisionWorld, IDynamicsWorld, ICollisionWorld
<SerializableAttribute> _ Public Class BulletDynamicsWorld _ Inherits BulletCollisionWorld _ Implements IDynamicsWorld, ICollisionWorld
Members
| All Members | Constructors | Fields | Properties | Methods | Events |
Inheritance Hierarchy
System..::..Object
Visual3D.PhysicsNew..::..PhysicsSystem
Visual3D.PhysicsNew.Bullet..::..BulletCollisionWorld
Visual3D.PhysicsNew.Bullet..::..BulletDynamicsWorld
Visual3D.PhysicsNew..::..PhysicsSystem
Visual3D.PhysicsNew.Bullet..::..BulletCollisionWorld
Visual3D.PhysicsNew.Bullet..::..BulletDynamicsWorld