Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D.PhysicsNew.Bullet
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public abstract class BulletConstraint : ConstraintBase
Public MustInherit Class BulletConstraint _ Inherits ConstraintBase
Members
| All Members | Fields | Properties | Methods | Events |
| Member | Description | |
|---|---|---|
| Activate()()()() | (Inherited from ConstraintBase.) | |
| AttachedToOwner(IComponentOwner) | (Inherited from EntityComponent.) | |
| ComponentOwner | Owner of this component (contained in it's ".Components" container). (Inherited from EntityComponent.) | |
| Components | Components that are attached to this Entity. (Inherited from ComponentBase.) | |
| ComponentsForGlobalSceneFolders | (Inherited from ComponentBase.) | |
| ConstraintObject | (Inherited from ConstraintBase.) | |
| ConstraintType | (Inherited from ConstraintBase.) | |
| Context | Defines the Owner of this component as well as the role (i.e. 'slot') that this component fulfills. (Inherited from ComponentBase.) | |
| CreateService<(Of <<'(TService>)>>)()()()() | (Inherited from ComponentBase.) | |
| Deactivate()()()() | (Inherited from ConstraintBase.) | |
| DetachedFromOwner(IComponentOwner) | (Inherited from EntityComponent.) | |
| Dispose()()()() | (Inherited from ComponentBase.) | |
| Disposed | (Inherited from ComponentBase.) | |
| EntityA | (Inherited from ConstraintBase.) | |
| EntityB | (Inherited from ConstraintBase.) | |
| GetRigidBody(PhysicalEntity) | ||
| GetRigidBodyOrFixed(PhysicalEntity) | ||
| GetService<(Of <<'(TService>)>>)()()()() | (Inherited from ComponentBase.) | |
| GetService<(Of <<'(TService>)>>)(TService%) | (Inherited from ComponentBase.) | |
| GlobalAnchor |
Gets\Sets the point where the two entities are attached,
specified in global coordinates.
(Inherited from ConstraintBase.) | |
| GlobalAxis |
Gets\Sets the direction of the constraint's primary axis,
specified in global coordinates.
(Inherited from ConstraintBase.) | |
| HasComponents | (Inherited from ComponentBase.) | |
| HasName | (Inherited from EntityComponent.) | |
| IgnoreCollisionsBetweenConstrainedObjects | (Inherited from ConstraintBase.) | |
| InsureHappy_TEST()()()() | (Inherited from ConstraintBase.) | |
| IsActivating | (Inherited from ConstraintBase.) | |
| IsActive | (Inherited from ConstraintBase.) | |
| IsAutoActivated | (Inherited from ConstraintBase.) | |
| IsDeserialized | Indicates if Instance was created by Deserialization. (Inherited from ComponentBase.) | |
| IsDisposed | Indicates if Dispose() was called for this instance (and it's either in process of Disposing or already fully disposed). (Inherited from ComponentBase.) | |
| IsSaved | Indicates if the component is to be Saved when the owning context is saved
(e.g. for components in your scene, this controls whether or not they are saved to the scene file when the scene is saved).
Typically objects are 'Saved', unless they are transient to be programmatically created each time. (Inherited from ComponentBase.) | |
| LocalAnchorA | (Inherited from ConstraintBase.) | |
| LocalAnchorB | (Inherited from ConstraintBase.) | |
| Name | (Inherited from EntityComponent.) | |
| NameID | (Inherited from EntityComponent.) | |
| ObjectA | (Inherited from ConstraintBase.) | |
| ObjectB | (Inherited from ConstraintBase.) | |
| OnMemberwiseClone()()()() | (Inherited from ComponentBase.) | |
| OwnerActivated(IComponentOwner) | (Inherited from EntityComponent.) | |
| OwnerDeactivated(IComponentOwner) | (Inherited from EntityComponent.) | |
| ToString()()()() | (Inherited from ComponentBase.) | |
| WorldAnchorA | (Inherited from ConstraintBase.) | |
| WorldAnchorB | (Inherited from ConstraintBase.) |
Inheritance Hierarchy
System..::..Object
Visual3D.EntityModel..::..ComponentBase
Visual3D.EntityModel..::..EntityComponent
Visual3D.PhysicsNew..::..ConstraintBase
Visual3D.PhysicsNew.Bullet..::..BulletConstraint
Visual3D.PhysicsNew.Bullet..::..BulletConeTwistConstraint
Visual3D.PhysicsNew.Bullet..::..BulletGeneric6DOFConstraint
Visual3D.PhysicsNew.Bullet..::..BulletHingeConstraint
Visual3D.PhysicsNew.Bullet..::..BulletPoint2PointConstraint
Visual3D.EntityModel..::..ComponentBase
Visual3D.EntityModel..::..EntityComponent
Visual3D.PhysicsNew..::..ConstraintBase
Visual3D.PhysicsNew.Bullet..::..BulletConstraint
Visual3D.PhysicsNew.Bullet..::..BulletConeTwistConstraint
Visual3D.PhysicsNew.Bullet..::..BulletGeneric6DOFConstraint
Visual3D.PhysicsNew.Bullet..::..BulletHingeConstraint
Visual3D.PhysicsNew.Bullet..::..BulletPoint2PointConstraint