Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D.PhysicsNew.Bullet
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public abstract class BulletConstraint : ConstraintBase
Public MustInherit Class BulletConstraint _
	Inherits ConstraintBase

Members

               
 All Members  Fields   Properties   Methods   Events  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
Activate()()()() (Inherited from ConstraintBase.)
AttachedToOwner(IComponentOwner) (Inherited from EntityComponent.)
ComponentOwner
Owner of this component (contained in it's ".Components" container).
(Inherited from EntityComponent.)
Components
Components that are attached to this Entity.
(Inherited from ComponentBase.)
ComponentsForGlobalSceneFolders (Inherited from ComponentBase.)
ConstraintObject (Inherited from ConstraintBase.)
ConstraintType (Inherited from ConstraintBase.)
Context
Defines the Owner of this component as well as the role (i.e. 'slot') that this component fulfills.
(Inherited from ComponentBase.)
CreateService<(Of <<'(TService>)>>)()()()() (Inherited from ComponentBase.)
Deactivate()()()() (Inherited from ConstraintBase.)
DetachedFromOwner(IComponentOwner) (Inherited from EntityComponent.)
Dispose()()()() (Inherited from ComponentBase.)
Disposed (Inherited from ComponentBase.)
EntityA (Inherited from ConstraintBase.)
EntityB (Inherited from ConstraintBase.)
GetRigidBody(PhysicalEntity)
GetRigidBodyOrFixed(PhysicalEntity)
GetService<(Of <<'(TService>)>>)()()()() (Inherited from ComponentBase.)
GetService<(Of <<'(TService>)>>)(TService%) (Inherited from ComponentBase.)
GlobalAnchor
Gets\Sets the point where the two entities are attached, specified in global coordinates.
(Inherited from ConstraintBase.)
GlobalAxis
Gets\Sets the direction of the constraint's primary axis, specified in global coordinates.
(Inherited from ConstraintBase.)
HasComponents (Inherited from ComponentBase.)
HasName (Inherited from EntityComponent.)
IgnoreCollisionsBetweenConstrainedObjects (Inherited from ConstraintBase.)
InsureHappy_TEST()()()() (Inherited from ConstraintBase.)
IsActivating (Inherited from ConstraintBase.)
IsActive (Inherited from ConstraintBase.)
IsAutoActivated (Inherited from ConstraintBase.)
IsDeserialized
Indicates if Instance was created by Deserialization.
(Inherited from ComponentBase.)
IsDisposed
Indicates if Dispose() was called for this instance (and it's either in process of Disposing or already fully disposed).
(Inherited from ComponentBase.)
IsSaved
Indicates if the component is to be Saved when the owning context is saved (e.g. for components in your scene, this controls whether or not they are saved to the scene file when the scene is saved). Typically objects are 'Saved', unless they are transient to be programmatically created each time.
(Inherited from ComponentBase.)
LocalAnchorA (Inherited from ConstraintBase.)
LocalAnchorB (Inherited from ConstraintBase.)
Name (Inherited from EntityComponent.)
NameID (Inherited from EntityComponent.)
ObjectA (Inherited from ConstraintBase.)
ObjectB (Inherited from ConstraintBase.)
OnMemberwiseClone()()()() (Inherited from ComponentBase.)
OwnerActivated(IComponentOwner) (Inherited from EntityComponent.)
OwnerDeactivated(IComponentOwner) (Inherited from EntityComponent.)
ToString()()()() (Inherited from ComponentBase.)
WorldAnchorA (Inherited from ConstraintBase.)
WorldAnchorB (Inherited from ConstraintBase.)

Inheritance Hierarchy

See Also