Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Generic definition for an Identifier from which an object of this type can be accessed or instanced.
Namespace: Visual3DAssembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
[SerializableAttribute] public struct ObjectId<T> where T : class
<SerializableAttribute> _ Public Structure ObjectId(Of T As Class)
Type Parameters
- T
Members
| All Members | Constructors | Fields | Properties | Methods |
| Member | Description | |
|---|---|---|
| ObjectId<(Of <(<'T>)>)>(Int32) | Initializes a new instance of the ObjectId<(Of <(<'T>)>)> class | |
| ObjectId<(Of <(<'T>)>)>(T) | Initializes a new instance of the ObjectId<(Of <(<'T>)>)> class | |
| Equality(ObjectId<(Of <<'(T>)>>), ObjectId<(Of <<'(T>)>>)) | ||
| Equals(Object) | (Overrides ValueType..::..Equals(Object).) | |
| GetHashCode()()()() | (Overrides ValueType..::..GetHashCode()()()().) | |
| ImplicitWideningImplicitImplicitImplicit(ObjectId<(Of <<'(T>)>>) to T) | ||
| Index | ||
| Inequality(ObjectId<(Of <<'(T>)>>), ObjectId<(Of <<'(T>)>>)) | ||
| IsNull | ||
| Null | ||
| NullIndex | ||
| Object | ||
| ToString()()()() | (Overrides ValueType..::..ToString()()()().) |