Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Indicates that type is not saved with Asset Database.

Namespace: Visual3D
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class NotSavedComponentTypeAttribute : SavedComponentTypeAttribute
Public Class NotSavedComponentTypeAttribute _
	Inherits SavedComponentTypeAttribute

Members

         
 All Members  Constructors   Properties  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
NotSavedComponentTypeAttribute()()()()
Initializes a new instance of the NotSavedComponentTypeAttribute class
AreDerivedSaved
Indicates whether derived types are saved with Asset Database.
(Inherited from SavedComponentTypeAttribute.)
CreateInstanceIfNotSaved
Indicates that new instance of type will be created if IsSaved is false.
(Inherited from SavedComponentTypeAttribute.)
IsDataContractRequired
Indicates that DataContractAttribute is required to make component type saved.
(Inherited from SavedComponentTypeAttribute.)
IsSaved
Indicates whether type is saved with Asset Database.
(Inherited from SavedComponentTypeAttribute.)

Inheritance Hierarchy

System..::..Object
  System..::..Attribute
    Visual3D..::..SavedComponentTypeAttribute
      Visual3D..::..NotSavedComponentTypeAttribute

See Also