Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Statistics for a connection

Namespace: Visual3D.Networking
Assembly: Visual3D.Networking (in Visual3D.Networking.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public sealed class NetStatistics
Public NotInheritable Class NetStatistics

Members

               
 All Members  Constructors   Fields   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
NetStatistics(NetConnection)
Initializes a new instance of the NetStatistics class
AckMessagesReceived
AckMessagesSent
AverageFramesStartedPerStartFrameMessage
BytesReceived
BytesSent
ClientAverageEnqueueLagTime
Only reports the average for Messages with Enqueue delay.
ClientFractionMessagesWithEnqueueLag
Fraction of messages which were enqueued > 1 frames after enqueued.
ClientMessagesSent
ClientMessagesWithEnqueueLag
ClientTotalEnqueueLagTime
DumpToLog(Logger)
Dump all statistics to log
End
MessagesDropped
MessagesReceived
MessagesRejected
MessagesResent
MessagesSent
NumberOfFramesStarted
PacketsReceived
PacketsSent
Reset()()()()
Reset statistics counters
ServerAverageEnqueueLagTime
Only reports the average for Messages with Enqueue delay.
ServerFractionMessagesWithEnqueueLag
Fraction of messages which were enqueued > 1 frames after enqueued.
ServerMessagesSent
ServerMessagesWithEnqueueLag
ServerTotalEnqueueLagTime
Start
StartFrameAverageLag
StartFramesSent
TotalStartFrameLag
UserMessagesReceived
UserMessagesSent

Inheritance Hierarchy

System..::..Object
  Visual3D.Networking..::..NetStatistics

See Also