Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Encapsulates the Network Client and Server.

Namespace: Visual3D.Networking
Assembly: Visual3D.Networking (in Visual3D.Networking.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class NetManager : BaseNetManager, INetManager, 
	IComponentOwner, IDisposable, IHasNameID, INamed, IOwned, 
	IAttachmentSite
Public Class NetManager _
	Inherits BaseNetManager _
	Implements INetManager, IComponentOwner, IDisposable, IHasNameID,  _
	INamed, IOwned, IAttachmentSite

Members

                  
 All Members  Constructors   Fields   Properties   Methods   Events  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
NetManager()()()()
Initializes a new instance of the NetManager class
AddDelayedMethod(Int32, StandardMethod, Object)
AssetID (Inherited from Registered.)
AssetInfo (Inherited from Registered.)
AttachedToOwner(IComponentOwner) (Inherited from EntityComponent.)
BaseAsset (Inherited from Registered.)
ChildOwner
Client
ClientFrameNumber
ComponentOwner
Owner of this component (contained in it's ".Components" container).
(Inherited from EntityComponent.)
Components
Components that are attached to this Entity.
(Inherited from ComponentBase.)
ComponentsForGlobalSceneFolders (Inherited from ComponentBase.)
Context
Defines the Owner of this component as well as the role (i.e. 'slot') that this component fulfills.
(Inherited from ComponentBase.)
Create()()()()
CreateIdentity()()()() (Inherited from Registered.)
CreateIdentityList()()()() (Inherited from Registered.)
CreateNetworkSession(String)
CreateService<(Of <<'(TService>)>>)()()()() (Inherited from ComponentBase.)
DetachedFromOwner(IComponentOwner) (Inherited from EntityComponent.)
Dispose()()()()
Disposed (Inherited from ComponentBase.)
EnableDiagnosticsLogging
EnableLagLossInducer
GetService<(Of <<'(TService>)>>)()()()() (Inherited from ComponentBase.)
GetService<(Of <<'(TService>)>>)(TService%) (Inherited from ComponentBase.)
Handle (Inherited from Registered.)
HandleTimerFrameDone()()()()
HasComponents (Inherited from ComponentBase.)
HasHandle (Inherited from Registered.)
HasName (Inherited from EntityComponent.)
HasOwner<(Of <<'(TOwner>)>>)(IOwned) (Inherited from EntityExtensions.)
HasOwner<(Of <<'(TOwner>)>>)(IOwned, TOwner%) (Inherited from EntityExtensions.)
HasOwner<(Of <<'(TOwner>)>>)(IOwned, TOwner%, Boolean) (Inherited from EntityExtensions.)
HasScope (Inherited from Registered.)
HasUniqueName
Gets if a UniqueName is specified to identify this asset with respect to its owner's other members.
(Inherited from Registered.)
HideDebugForm()()()()
ID (Inherited from Registered.)
IDChanged (Inherited from Registered.)
Instance
IntializeSettings()()()()
IsClientConnected
IsConfiguredAsDedicatedLobbyHost
IsDeserialized
Indicates if Instance was created by Deserialization.
(Inherited from ComponentBase.)
IsDisposed
Indicates if Dispose() was called for this instance (and it's either in process of Disposing or already fully disposed).
(Inherited from ComponentBase.)
IsHost
IsLobbyHost
IsLockStep
IsSaved
Indicates if the component is to be Saved when the owning context is saved (e.g. for components in your scene, this controls whether or not they are saved to the scene file when the scene is saved). Typically objects are 'Saved', unless they are transient to be programmatically created each time.
(Inherited from ComponentBase.)
JoinNetworkSession(String, String, String, Int32)
Lobby
LobbyHost
LocalHostName
LocalHostNameChanged
LocalPlayer
MaximumStartFrameInterval
MinimumStartFrameInterval
Name
NameID (Inherited from EntityComponent.)
njkremoveCheckLock()()()()
NotifySceneLoaded()()()()
OnMemberwiseClone()()()() (Inherited from ComponentBase.)
OwnerActivated(IComponentOwner) (Inherited from EntityComponent.)
OwnerDeactivated(IComponentOwner) (Inherited from EntityComponent.)
OwnerOf<(Of <<'(TOwner>)>>)()()()() (Inherited from Registered.)
PlayerList
PreInitialize()()()()
ProcessNetworkedPlayerCommands(Int32)
ProcessPendingNetCommands()()()()
RequestClientLogout(String)
RequestShutdown(String)
RequestShutdownClient(String)
RequestShutdownWorldHost(String)
ResetPlayerDynamicData()()()()
RestartNetworking()()()()
RestartServer()()()()
RunAsDedicatedLobbyHost()()()()
Scope (Inherited from Registered.)
SendClientChatMessage(String)
SendExecutionCommand(NameID)
SendStopActivityCommand(NameID)
SendUserCommand(IUserCommand)
SetApplicationMode(ApplicationMode)
ShowDebugForm()()()()
ShowsDebugForm
StartClient()()()()
StartClient(Int32)
StartLobby(String)
StartServer(String)
StartServer(String, Int32)
StopServer()()()()
StorageModule (Inherited from Registered.)
ToString()()()() (Inherited from ComponentBase.)
UniqueName (Inherited from Registered.)
UseHashValidation
WorldHost

Inheritance Hierarchy

System..::..Object
  Visual3D.EntityModel..::..ComponentBase
    Visual3D.EntityModel..::..EntityComponent
      Visual3D..::..Registered
        Visual3D.Networking..::..BaseNetManager
          Visual3D.Networking..::..NetManager

See Also