Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Networking (in Visual3D.Networking.dll) Version: 1.0.0.0 (1.0.0.0)
Network Lobby - tells clients about known Servers.
Namespace: Visual3D.NetworkingAssembly: Visual3D.Networking (in Visual3D.Networking.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
Members
| All Members | Fields | Properties | Methods | Events |
| Member | Description | |
|---|---|---|
| Configuration | Configuration for this client/server (Inherited from NetBase.) | |
| DefaultBroadcastChannel | ||
| DiscoverWorldHosts()()()() | ||
| Dispose()()()() | (Overrides NetBase..::..Dispose()()()().) | |
| Log | ||
| NetLobbyToggled | ||
| PublicizeWorldHost(NetWorldHost, Boolean) | ||
| RequestLobbyInfoUpdate(Boolean) | ||
| RequestShutdown(String) | (Inherited from NetBase.) | |
| ShutdownCompleted | (Inherited from NetBase.) | |
| Start(Int32) | (Inherited from NetBase.) | |
| TargetLobby | ||
| ToString()()()() | (Overrides Object..::..ToString()()()().) |