Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Network Lobby - tells clients about known Servers.

Namespace: Visual3D.Networking
Assembly: Visual3D.Networking (in Visual3D.Networking.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class NetLobbyClient : NetBase
Public Class NetLobbyClient _
	Inherits NetBase

Members

               
 All Members  Fields   Properties   Methods   Events  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
Configuration
Configuration for this client/server
(Inherited from NetBase.)
DefaultBroadcastChannel
DiscoverWorldHosts()()()()
Dispose()()()() (Overrides NetBase..::..Dispose()()()().)
Log
NetLobbyToggled
PublicizeWorldHost(NetWorldHost, Boolean)
RequestLobbyInfoUpdate(Boolean)
RequestShutdown(String) (Inherited from NetBase.)
ShutdownCompleted (Inherited from NetBase.)
Start(Int32) (Inherited from NetBase.)
TargetLobby
ToString()()()() (Overrides Object..::..ToString()()()().)

Inheritance Hierarchy

System..::..Object
  Visual3D.Networking..::..NetBase
    Visual3D.Networking..::..NetLobbyClient

See Also