Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Specifies what guarantees a message send is given

Namespace: Visual3D.Networking
Assembly: Visual3D.Networking (in Visual3D.Networking.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public enum NetChannel
Public Enumeration NetChannel

Members

MemberValueDescription
Unreliable0
Messages are not guaranteed to arrive
Sequenced11
Messages are not guaranteed to arrive, but out-of-order message, ie. late messages are dropped
Sequenced22
Sequenced33
Sequenced44
Sequenced55
Sequenced66
Sequenced77
Sequenced88
Sequenced99
Sequenced1010
Sequenced1111
Sequenced1212
Sequenced1313
Sequenced1414
Sequenced1515
ReliableUnordered16
Messages are guaranteed to arrive, but not necessarily in the same order as sent
Ordered117
Messages are guaranteed to arrive, in the same order as they were sent
Ordered218
Ordered319
Ordered420
Ordered521
Ordered622
Ordered723
Ordered824
Ordered925
Ordered1026
Ordered1127
Ordered1228
Ordered1329
Ordered1430
Ordered1531

See Also