Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Networking (in Visual3D.Networking.dll) Version: 1.0.0.0 (1.0.0.0)
Specifies what guarantees a message send is given
Namespace: Visual3D.NetworkingAssembly: Visual3D.Networking (in Visual3D.Networking.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public enum NetChannel
Public Enumeration NetChannel
Members
| Member | Value | Description |
|---|---|---|
| Unreliable | 0 |
Messages are not guaranteed to arrive
|
| Sequenced1 | 1 |
Messages are not guaranteed to arrive, but out-of-order message, ie. late messages are dropped
|
| Sequenced2 | 2 | |
| Sequenced3 | 3 | |
| Sequenced4 | 4 | |
| Sequenced5 | 5 | |
| Sequenced6 | 6 | |
| Sequenced7 | 7 | |
| Sequenced8 | 8 | |
| Sequenced9 | 9 | |
| Sequenced10 | 10 | |
| Sequenced11 | 11 | |
| Sequenced12 | 12 | |
| Sequenced13 | 13 | |
| Sequenced14 | 14 | |
| Sequenced15 | 15 | |
| ReliableUnordered | 16 |
Messages are guaranteed to arrive, but not necessarily in the same order as sent
|
| Ordered1 | 17 |
Messages are guaranteed to arrive, in the same order as they were sent
|
| Ordered2 | 18 | |
| Ordered3 | 19 | |
| Ordered4 | 20 | |
| Ordered5 | 21 | |
| Ordered6 | 22 | |
| Ordered7 | 23 | |
| Ordered8 | 24 | |
| Ordered9 | 25 | |
| Ordered10 | 26 | |
| Ordered11 | 27 | |
| Ordered12 | 28 | |
| Ordered13 | 29 | |
| Ordered14 | 30 | |
| Ordered15 | 31 |