Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Represents a Network Player engaged in a networked session.
Namespace: Visual3D.NetworkingAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public interface IPlayerInfo
Public Interface IPlayerInfo
Members
| All Members | Properties |
| Member | Description | |
|---|---|---|
| Camera | Camera object that has been created to represent this Player's camera. | |
| Chatbox | Persistent chatbox for the Local Player, so that it can persist between successive scene changes. | |
| ChatTextColor | Local Player selected Chat Text color, to differentiate this player from other players. | |
| CurrentEntity | Current Scene Entity that is used to represent the "Player" directly. | |
| FocusedObject | Object that is separate from the Player "CurrentEntity" which is currently under the Player's direct control. | |
| FocusedObjectUpdateInterval | Update Interval for Local Player Focus Object Position, sent to the NetHost.
'0' equates to "not updated". | |
| ID | Player's Unique ID which can be used to fully identify this Player instance. | |
| MainAvatar | Avatar object that has been created to represent this Player's Avatar. | |
| Name | Player's Unique Name. | |
| PlayerPositionUpdateInterval | Update Interval for Local Player "Current Entity" Position, sent to the NetHost.
'0' equates to "not updated". |