Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Represents a Network Player engaged in a networked session.

Namespace: Visual3D.Networking
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public interface IPlayerInfo
Public Interface IPlayerInfo

Members

      
 All Members  Properties  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
Camera
Camera object that has been created to represent this Player's camera.
Chatbox
Persistent chatbox for the Local Player, so that it can persist between successive scene changes.
ChatTextColor
Local Player selected Chat Text color, to differentiate this player from other players.
CurrentEntity
Current Scene Entity that is used to represent the "Player" directly.
FocusedObject
Object that is separate from the Player "CurrentEntity" which is currently under the Player's direct control.
FocusedObjectUpdateInterval
Update Interval for Local Player Focus Object Position, sent to the NetHost. '0' equates to "not updated".
ID
Player's Unique ID which can be used to fully identify this Player instance.
MainAvatar
Avatar object that has been created to represent this Player's Avatar.
Name
Player's Unique Name.
PlayerPositionUpdateInterval
Update Interval for Local Player "Current Entity" Position, sent to the NetHost. '0' equates to "not updated".

See Also