Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Like BoundingBox, but 2D.
Namespace: Visual3DAssembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public struct BoundingBox2
Public Structure BoundingBox2
Members
| All Members | Fields | Properties | Methods |
| Member | Description | |
|---|---|---|
| Include(MathUtil..::..BoundingBox2) | Extend our bounds to include specified region.
| |
| Include(Int32, Int32) | BUG: IsEmpty + Include(0, 0) => IsEmpty.
| |
| Include(Int32, Int32, Int32, Int32) | ||
| IsEmpty | ISSUE: Conflicts with representing a box that only includes point (0,0)!
(Would be better to store Lim rather than Max, because Lim-Min=0 would unambiguously represent empty.)
| |
| Max | ||
| Min | ||
| Size |