Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Defines the universal Message logging levels for Visual3D.
Namespace: Visual3DAssembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public enum LogLevel
Public Enumeration LogLevel
Members
| Member | Value | Description |
|---|---|---|
| Silent | 0 | Value assigned to Silent Loggers, which report nothing.
Not valid for a Log Message (how can a message itself be "silent"?). |
| Critical | 1 | Fatal Error, leads to termination of Application or major function.
Value assigned to Loggers for which
Only Fatal Errors are reported (there should only ever be ONE at most!) |
| Error | 2 | Error Condition happened. Something went wrong, but we can recover.
Value assigned to Loggers for which
Only Errors are logged. Even warnings are silenced. |
| Warn | 3 | Something unexpected or suspicious happened. It should be checked out.
Value assigned to Loggers for which
Only Warnings and Errors are logged. Good for Production mode. |
| Info | 4 | Major event happened, such as component startup or shutdown.
Value assigned to Loggers for which
Info, Warnings, and Errors are all logged. Even good for some production modes. |
| Debug | 5 | DEBUG MODE ONLY. Debug message, only to be used for debugging.
Value assigned to Loggers for which
All Debug messages are shown except for Verbose - Debug, Warnings, and Errors. |
| Verbose | 6 | DEBUG MODE ONLY. Verbose message, will inundate the Logger.
Verbose Mode should only be turned on for specific subsections to prevent this flooding.
Value assigned to Loggers for which
All messages are shown. The Log will likely flood quickly. |