Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Represents the Windows multimedia timer.
Namespace: Visual3D.InputAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public sealed class StopwatchTimer : IComponent, IDisposable
Public NotInheritable Class StopwatchTimer _ Implements IComponent, IDisposable
Members
| All Members | Constructors | Properties | Methods | Events |
| Member | Description | |
|---|---|---|
| StopwatchTimer()()()() |
Initializes a new instance of the Timer class.
| |
| StopwatchTimer(IContainer) |
Initializes a new instance of the Timer class with the specified IContainer.
| |
| Capabilities |
Gets the timer capabilities.
| |
| Dispose()()()() |
Frees timer resources.
| |
| Disposed | ||
| GetTime()()()() | ||
| IsRunning |
Gets a value indicating whether the Timer is running.
| |
| Mode |
Gets the timer mode.
| |
| Period |
Gets or sets the time between Tick events.
| |
| Resolution |
Gets or sets the timer resolution.
| |
| Site | ||
| Start()()()() |
Starts the timer.
| |
| Started |
Occurs when the Timer has started;
| |
| Stop()()()() |
Stops timer.
| |
| Stopped |
Occurs when the Timer has stopped;
| |
| SynchronizingObject |
Gets or sets the object used to marshal event-handler calls.
| |
| Tick |
Occurs when the time period has elapsed.
|
Inheritance Hierarchy
System..::..Object
Visual3D.Input..::..StopwatchTimer
Visual3D.Input..::..StopwatchTimer