Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Represents the Windows multimedia timer.

Namespace: Visual3D.Input
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public sealed class StopwatchTimer : IComponent, 
	IDisposable
Public NotInheritable Class StopwatchTimer _
	Implements IComponent, IDisposable

Members

               
 All Members  Constructors   Properties   Methods   Events  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
StopwatchTimer()()()()
Initializes a new instance of the Timer class.
StopwatchTimer(IContainer)
Initializes a new instance of the Timer class with the specified IContainer.
Capabilities
Gets the timer capabilities.
Dispose()()()()
Frees timer resources.
Disposed
GetTime()()()()
IsRunning
Gets a value indicating whether the Timer is running.
Mode
Gets the timer mode.
Period
Gets or sets the time between Tick events.
Resolution
Gets or sets the timer resolution.
Site
Start()()()()
Starts the timer.
Started
Occurs when the Timer has started;
Stop()()()()
Stops timer.
Stopped
Occurs when the Timer has stopped;
SynchronizingObject
Gets or sets the object used to marshal event-handler calls.
Tick
Occurs when the time period has elapsed.

Inheritance Hierarchy

System..::..Object
  Visual3D.Input..::..StopwatchTimer

See Also