Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
ABSTRACT. Defines the behavior for triggering StillPressed Events.

Namespace: Visual3D.Input
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class StillPressedManager
Public Class StillPressedManager

Members

         
 All Members  Constructors   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
StillPressedManager(IInputHandler, Int32)
Most basic constructor only specifies the handler and update interval.
StillPressedManager(IInputHandler, Int32, Int32)
Constructor which allows the first update to occur at a different rate than the rest.
StillPressedManager(IInputHandler, Int32, Int32, Int32, Int32)
Initializes a new instance of the StillPressedManager class
Clone(IInputHandler)
Reset(Int64)
Resets the manager with an initial time and firstTimeDelay.
Start(Key)
Main Constructor, defines StillPressed Key, and Configuration to indicate behavior.
Update()()()()
Check the interval to see if it is time to call the KeyStillPressedHandler.

Inheritance Hierarchy

System..::..Object
  Visual3D.Input..::..StillPressedManager

See Also