Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
ABSTRACT. Defines the behavior for triggering StillPressed Events.
Namespace: Visual3D.InputAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class StillPressedManager
Public Class StillPressedManager
Members
| All Members | Constructors | Methods |
| Member | Description | |
|---|---|---|
| StillPressedManager(IInputHandler, Int32) | Most basic constructor only specifies the handler and update interval. | |
| StillPressedManager(IInputHandler, Int32, Int32) | Constructor which allows the first update to occur at a different rate than the rest. | |
| StillPressedManager(IInputHandler, Int32, Int32, Int32, Int32) | Initializes a new instance of the StillPressedManager class | |
| Clone(IInputHandler) | ||
| Reset(Int64) | Resets the manager with an initial time and firstTimeDelay. | |
| Start(Key) | Main Constructor, defines StillPressed Key, and Configuration to indicate behavior. | |
| Update()()()() | Check the interval to see if it is time to call the KeyStillPressedHandler. |
Inheritance Hierarchy
System..::..Object
Visual3D.Input..::..StillPressedManager
Visual3D.Input..::..StillPressedManager