Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Intermediate interface used before we refactor the Gui/Input systems.

Namespace: Visual3D.Input
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public interface IInputHandler
Public Interface IInputHandler

Members

         
 All Members  Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
HandleInputEvent(IInputHandler, InputEventArgs)
Called for each new Input Event, to handle the event. Set "inputEvent.HandledBy = this" to handle the event.
HandleStillPressedEvent(Key, Int32, IInputHandler)
Indicates if the "StillPressed" event is handled, which means ongoing processing occurs until Input key is released.
InputProcessor
IsHandlerActive
KeyMap
OnHandleInputEvent(IInputHandler, InputEventArgs)
Called for each new Input Event that matches the profile for this Processor.
OnInputHandlerActivated(IInputHandler)
Called each time this processor is activated.
OnInputHandlerDeactivated(IInputHandler)
Called each time this processor is de-activated.
StillPressedManager
The manager which will handle the ongoing "StillPressed" events.

See Also