Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D.Input.CommonHandlers
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public interface ICameraControlModeToggler : IActivated
Public Interface ICameraControlModeToggler _
	Inherits IActivated

Members

            
 All Members  Properties   Methods   Events  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
Activate()()()()
Activates this component.
(Inherited from IActivated.)
Camera
Deactivate()()()()
Deactivates this component.
(Inherited from IActivated.)
FirstPersonModeChanged
FocusObjectChanged
Initialize(IComponentOwner)
IsActive
Indicates if component is currently Active or not. Note that setting this to 'true' or 'false' must implicitly call the appropriate method, Activate()()()() or Deactivate()()()().
(Inherited from IActivated.)
IsFirstPersonMode
IsInitialized
OnObjectFocusChanged(SceneObject)
SetFirstPersonReplacementActor(Actor)
StartFreeFlyer()()()()
StartTracker(SceneObject)
StopFreeFlyer()()()()
StopTracker()()()()
ToggleCamera()()()()

See Also