Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D.Input.CommonHandlers
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public interface ICameraControlModeToggler : IActivated
Public Interface ICameraControlModeToggler _ Inherits IActivated
Members
| All Members | Properties | Methods | Events |
| Member | Description | |
|---|---|---|
| Activate()()()() | Activates this component. (Inherited from IActivated.) | |
| Camera | ||
| Deactivate()()()() | Deactivates this component. (Inherited from IActivated.) | |
| FirstPersonModeChanged | ||
| FocusObjectChanged | ||
| Initialize(IComponentOwner) | ||
| IsActive | Indicates if component is currently Active or not. Note that setting this to 'true' or 'false' must implicitly call
the appropriate method, Activate()()()() or Deactivate()()()(). (Inherited from IActivated.) | |
| IsFirstPersonMode | ||
| IsInitialized | ||
| OnObjectFocusChanged(SceneObject) | ||
| SetFirstPersonReplacementActor(Actor) | ||
| StartFreeFlyer()()()() | ||
| StartTracker(SceneObject) | ||
| StopFreeFlyer()()()() | ||
| StopTracker()()()() | ||
| ToggleCamera()()()() |