Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public interface IRegistered : IHandleProvider, IHasNameID, INamed, IHasUniqueName
Public Interface IRegistered _ Inherits IHandleProvider, IHasNameID, INamed, IHasUniqueName
Members
| All Members | Properties | Methods |
| Member | Description | |
|---|---|---|
| CreateIdentity()()()() | ||
| CreateIdentityList()()()() | ||
| Handle | Gets or sets the handle for the ID. | |
| HasHandle | ||
| HasName | ||
| HasScope | ||
| HasUniqueName | ||
| ID | Gets or sets the ID for this object, which defines its storage location and a globally unique (and persistent) object handle. | |
| IDChanged | ||
| Name | (Inherited from INamed.) | |
| NameID | (Inherited from IHasNameID.) | |
| Scope | Gets or sets the member owner which serves as the ID scope of uniqueness and persistence location of this object's definition. | |
| StorageModule | Gets the StorageModule in which this object's definition will be saved, the root IMemberOwner representing the file where this object's definition is persisted. | |
| UniqueName | (Inherited from IHasUniqueName.) | |
| UniqueName |