Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public abstract class IGCTerrain : BaseTerrain
Public MustInherit Class IGCTerrain _ Inherits BaseTerrain
Members
| All Members | Constructors | Properties | Methods | Events |
| Member | Description | |
|---|---|---|
| IGCTerrain()()()() | Initializes a new instance of the IGCTerrain class | |
| AddToScene()()()() | Add DeprecatedTerrain Implementation to Scene (Inherited from BaseTerrain.) | |
| Align()()()() | Redraw terrain, if camear is jamped | |
| AssetID | (Inherited from Registered.) | |
| AssetInfo | (Inherited from Registered.) | |
| AssetOwner | Gets or sets the owner to which this asset belongs and is a member of. (Inherited from Asset.) | |
| AttachedToOwner(IComponentOwner) | (Inherited from EntityComponent.) | |
| BaseAsset | (Inherited from Registered.) | |
| CanUse | (Inherited from BaseTerrain.) | |
| ComponentOwner | Owner of this component (contained in it's ".Components" container). (Inherited from EntityComponent.) | |
| Components | Components that are attached to this Entity. (Inherited from ComponentBase.) | |
| ComponentsForGlobalSceneFolders | (Inherited from ComponentBase.) | |
| Context | Defines the Owner of this component as well as the role (i.e. 'slot') that this component fulfills. (Inherited from ComponentBase.) | |
| CreateIdentity()()()() | (Inherited from Registered.) | |
| CreateIdentityList()()()() | (Inherited from Registered.) | |
| CreateInstance(Boolean) | Creates an instance or non-inheriting duplicate of this asset. (Inherited from Asset.) | |
| CreateService<(Of <<'(TService>)>>)()()()() | (Inherited from ComponentBase.) | |
| DeactivateTextureProcessor()()()() | (Inherited from BaseTerrain.) | |
| DetachedFromOwner(IComponentOwner) | (Inherited from EntityComponent.) | |
| Dispose()()()() | (Inherited from ComponentBase.) | |
| Disposed | (Inherited from ComponentBase.) | |
| GetAerialPhoto(Single, Single) | Get the aerial photo of the terrain. (Inherited from BaseTerrain.) | |
| GetDistanceToEdge()()()() | Returns Distance from the Current "Viewer" to the Edge of the current Visible DeprecatedTerrain. (Inherited from BaseTerrain.) | |
| GetDistanceToEdge(Vector3) | Returns Distance from the WorldPosition to the Edge of the current Visible DeprecatedTerrain. (Inherited from BaseTerrain.) | |
| GetFastHeightAt(Vector3) | Gets approx. height of the DeprecatedTerrain at the specified X/Z coordinates. (Inherited from BaseTerrain.) | |
| GetHeightAt(Vector3) | Gets approx. height of the DeprecatedTerrain at the specified X/Z coordinates. (Inherited from BaseTerrain.) | |
| GetMouseRayIntersection()()()() | Gets intersection position of Ray cast by MouseCursor onto the DeprecatedTerrain through the current viewport.
Returns Vec3.Invalid if no intersection occurs. (Inherited from BaseTerrain.) | |
| GetMouseRayIntersection(Vector3%) | (Inherited from BaseTerrain.) | |
| GetNormalAt(Vector3) | Gets normal of the DeprecatedTerrain at the specified X/Z coordinates. (Inherited from BaseTerrain.) | |
| GetRayIntersection(Ray, Single) | Returns position where the ray intersects the terrain. Returns Invalid Vector (NaN) if no intersection occurs. (Inherited from BaseTerrain.) | |
| GetRayIntersection(Ray, Camera) | Returns position where the ray intersects the terrain. Returns Invalid Vector (NaN) if no intersection occurs.
Camera visible range is used for the maximum Ray distance. (Inherited from BaseTerrain.) | |
| GetRayIntersection(Ray, Single, Vector3%) | Gets position of the intersection of the DeprecatedTerrain with ray. Returns 'true' on succes, or 'false' on failure. (Inherited from BaseTerrain.) | |
| GetRayIntersection(Ray, Camera, Vector3%) | (Inherited from BaseTerrain.) | |
| GetSectorSize()()()() | (Inherited from BaseTerrain.) | |
| GetService<(Of <<'(TService>)>>)()()()() | (Inherited from ComponentBase.) | |
| GetService<(Of <<'(TService>)>>)(TService%) | (Inherited from ComponentBase.) | |
| GrassBrush | (Inherited from BaseTerrain.) | |
| Handle | (Inherited from Registered.) | |
| HasComponents | (Inherited from ComponentBase.) | |
| HasHandle | (Inherited from Registered.) | |
| HasName | (Inherited from EntityComponent.) | |
| HasPrototype | Gets if a prototype has been specified to inherit instance data from. (Inherited from Asset.) | |
| HasScope | (Inherited from Registered.) | |
| HasUniqueName | Gets if a UniqueName is specified to identify this asset with respect to its owner's other members. (Inherited from Registered.) | |
| Hide()()()() | Hide. (Inherited from BaseTerrain.) | |
| ID | (Inherited from Registered.) | |
| IDChanged | (Inherited from Registered.) | |
| Initialize()()()() | Initializes the asset so that it might be prepared for use.
By default, PrepareForUse() is called from this method as well. (Inherited from Asset.) | |
| InitializeTextureProcessor()()()() | (Inherited from BaseTerrain.) | |
| IsDeserialized | Indicates if Instance was created by Deserialization. (Inherited from ComponentBase.) | |
| IsDisposed | Indicates if resource has been disposed. (Inherited from Asset.) | |
| IsDisposing | Indicates if resource is in process of Disposing but not fully disposed. (Inherited from Asset.) | |
| IsInitialized | Gets if this entity is currently in an initialized (and non-disposed) state. (Inherited from Asset.) | |
| IsLoaded | Indicates if DeprecatedTerrain is fully loaded and ready to be rendered. (Inherited from BaseTerrain.) | |
| IsPrototype | (Inherited from Asset.) | |
| IsReadyForUse | Gets/sets if asset is ready to be used.
Can be set to 'true' in class constructor in order to skip Preparation logic. (Inherited from Asset.) | |
| IsSaved | Indicates if the component is to be Saved when the owning context is saved
(e.g. for components in your scene, this controls whether or not they are saved to the scene file when the scene is saved).
Typically objects are 'Saved', unless they are transient to be programmatically created each time. (Inherited from ComponentBase.) | |
| IsSavedOnCreatingInstance | (Inherited from Asset.) | |
| IsVisible | Gets/sets whether this terrain is shown (Inherited from BaseTerrain.) | |
| LandCoverageLayer | (Inherited from BaseTerrain.) | |
| MinimumLOD | Gets/sets the minimum LOD level | |
| MorphingBrush | (Inherited from BaseTerrain.) | |
| Name | (Inherited from EntityComponent.) | |
| NameID | (Inherited from EntityComponent.) | |
| Node | (Inherited from BaseTerrain.) | |
| OnMemberwiseClone()()()() | (Inherited from ComponentBase.) | |
| OwnerActivated(IComponentOwner) | (Inherited from EntityComponent.) | |
| OwnerDeactivated(IComponentOwner) | (Inherited from EntityComponent.) | |
| OwnerOf<(Of <<'(TOwner>)>>)()()()() | (Inherited from Registered.) | |
| PrepareForUse()()()() | Attempts to prepare asset for use. To be sure, check "IsReadyForUse"
after calling this method to ensure it's really ready for use before using it. (Inherited from Asset.) | |
| Prototype | Gets or sets the prototype, if specified, from which this asset inherits instance data. (Inherited from Asset.) | |
| ReprocessHeightmap()()()() | (Inherited from BaseTerrain.) | |
| Reset()()()() | Resetting of the terrain object (Inherited from BaseTerrain.) | |
| RootNode | (Inherited from BaseTerrain.) | |
| SceneOwner | (Inherited from BaseTerrain.) | |
| SceneOwnerChanged | (Inherited from BaseTerrain.) | |
| Scope | (Inherited from Registered.) | |
| SetHeightAccessMode(HeightAccessMode) | Set height access mode. (Inherited from BaseTerrain.) | |
| Settings | (Inherited from BaseTerrain.) | |
| SettingsFileName | (Inherited from BaseTerrain.) | |
| Show()()()() | Show. (Inherited from BaseTerrain.) | |
| ShutDown()()()() | Set ShutDown mode. (Inherited from BaseTerrain.) | |
| SourceFile | Gets/Sets the source file for this program. (Inherited from Asset.) | |
| StartUp()()()() | Set StartUp mode. (Inherited from BaseTerrain.) | |
| StorageModule | (Inherited from Registered.) | |
| TerrainHeightField | (Inherited from BaseTerrain.) | |
| TerrainType | Gets/sets terrain type (Inherited from BaseTerrain.) | |
| TextureProcessor | (Inherited from BaseTerrain.) | |
| TexturingBrush | (Inherited from BaseTerrain.) | |
| ToString()()()() | (Inherited from ComponentBase.) | |
| UndergroundMode(Boolean) | Enable/Disable Underground mode | |
| UniqueName | (Inherited from Registered.) | |
| Update()()()() | (Inherited from BaseTerrain.) | |
| UpdateLOD(Int32) | Update LOD | |
| WaterLevel | (Inherited from BaseTerrain.) |
Inheritance Hierarchy
System..::..Object
Visual3D.EntityModel..::..ComponentBase
Visual3D.EntityModel..::..EntityComponent
Visual3D..::..Registered
Visual3D..::..Asset
Visual3D..::..BaseTerrain
Visual3D..::..IGCTerrain
Visual3D.EntityModel..::..ComponentBase
Visual3D.EntityModel..::..EntityComponent
Visual3D..::..Registered
Visual3D..::..Asset
Visual3D..::..BaseTerrain
Visual3D..::..IGCTerrain