Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public interface IControllableFileWatcher
Public Interface IControllableFileWatcher

Members

      
 All Members  Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
IgnoreNextChange(String)
Temporary Ignore: When V3D writes a file, file watcher does not need to reload it. Call this, to cause that IO change to be ignored, but to allow future changes to be noticed.
Pause()()()()
Pauses library file watcher so it will store all events to queue but will not process until next Start() will be invoked.
RegisterIgnorePaths(array<String>[]()[][])
Registers full paths for ignoring by watcher.
Start()()()()
Starts library file watcher
Stop()()()()
Stops library file watcher
UnregisterIgnorePaths(array<String>[]()[][])
Removes full paths from watcher's ignore list.
Update()()()()
Processes file watcher queue immediately

See Also