Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
References set of vertex buffers bound to specific vertex streams,
holds vertex format declaration and start/end vertex number. Also allows instanced
rendering through vertex frequencies assigned to each stream.
Namespace: Visual3D.Graphics3DAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
Members
| All Members | Constructors | Fields | Properties | Methods |
| Member | Description | |
|---|---|---|
| VertexData()()()() | Create new VertexData object. | |
| VertexData(Object) | Initializes a new instance of the VertexData class | |
| AllowReadingFromDynamicVertexBuffers | ||
| BytesPerVertex | ||
| CanAddElementsForInstancing()()()() | ||
| Clone(Boolean) | Clones this vertex data by-reference (without cloning vertex buffer instances).
Set "markIfShared" to "true" to avoid multi-owner disposal exceptions.
| |
| CloneForWriteablePositions(Object) | Clones this vertex data by-reference (without cloning vertex buffer instances). | |
| Create(Int32, array<VertexElement>[]()[][]) | Easy to use creation of VertexData, from number of vertices and
vertex format. Will create a VertexBuffer and bind it to stream #0. Will also
create and fill VertexDeclaration from given array of VertexElements. | |
| DisableInstancing()()()() | Disable instancing. | |
| DisablePositionCaching()()()() | ||
| Dispose()()()() | ||
| DisposeOfUnownedBuffers | ||
| EnablePositionCaching()()()() | ||
| Equals(Object) | (Overrides Object..::..Equals(Object).) | |
| Frequencies | (Instancing) Returns raw array of vertex buffer frequency assignments. | |
| GetBoundingBox()()()() | Calculates and returns bounding box from vertex buffer
containing POSITION element. Avoid calling this method too often,
it's quite expensive for most cases. | |
| GetBoundingBox(IndexData) | Calculates and returns bounding box from vertex buffer
containing POSITION element. Avoid calling this method too often,
it's quite expensive for most cases. | |
| GetBufferClone(VertexElementUsage, Nullable<(Of <<'(Boolean>)>>), VertexBuffer%, Int32%) | ||
| GetBufferDescription(Int32) | ||
| GetBytesPerVertex(Int32) | ||
| GetData()()()() | Interleave streams of elements.
| |
| GetData<(Of <<'(TElement>)>>)(Int32) | ||
| GetData(Int32) | Get stream of elements as a stream of bytes.
| |
| GetData<(Of <<'(TElement>)>>)(VertexElement, Buffer<(Of <<'(TElement>)>>)%) | ||
| GetData<(Of <<'(TElement>)>>)(Int32, IntRange) | ||
| GetData<(Of <<'(TElement>)>>)(Int32, IntRange, Buffer<(Of <<'(TElement>)>>)%) | ||
| GetData<(Of <<'(TElement>)>>)(VertexElement, Buffer<(Of <<'(TElement>)>>)%, Int32, Nullable<(Of <<'(Int32>)>>)) | ||
| GetData<(Of <<'(TElement>)>>)(VertexElementUsage, Buffer<(Of <<'(TElement>)>>)%, Int32, Nullable<(Of <<'(Int32>)>>)) | ||
| GetFrequency(Int32) | (Instancing) Returns frequency (a number of instances) for specified stream.
Converts XNA-specific value (flagged) into simple number of instances. | |
| GetFrequencyRaw(Int32) | (Instancing) Returns raw frequency for specified stream. | |
| GetHashCode()()()() | (Overrides Object..::..GetHashCode()()()().) | |
| GetPositions()()()() | Old version that returns array, used by Model.
TODO: Change Model to use ArraySegment.
| |
| GetPositions(Int32, Int32) | ||
| GetVertexBuffer(VertexElementUsage, Int32%) | ||
| GetVertexCount(Int32) | ||
| GetVertexElements(Int32) | ||
| HasOwner<(Of <<'(TOwner>)>>)(IOwned) | (Inherited from EntityExtensions.) | |
| HasOwner<(Of <<'(TOwner>)>>)(IOwned, TOwner%) | (Inherited from EntityExtensions.) | |
| HasOwner<(Of <<'(TOwner>)>>)(IOwned, TOwner%, Boolean) | (Inherited from EntityExtensions.) | |
| IncludeOwnerInBufferName | ||
| IndexedObjectData | ||
| InstanceData | ||
| IsEmpty | Gets if the VertexCount is 0 or negative. | |
| IsInstanceOf(VertexData, VertexData) | (Inherited from XnaMethodExtensions.) | |
| IsOwnedBy(VertexData, Object, Boolean) | (Inherited from XnaMethodExtensions.) | |
| IsValid | ||
| LogVertexGetSetData | ||
| Owner | ||
| Prefab | ||
| SetData<(Of <<'(TElement>)>>)(Int32, Buffer<(Of <<'(TElement>)>>)) | ||
| SetData<(Of <<'(TElement>)>>)(Int32, IntRange, Buffer<(Of <<'(TElement>)>>)) | ||
| SetData<(Of <<'(TElement>)>>)(VertexElementUsage, Buffer<(Of <<'(TElement>)>>), Int32, Nullable<(Of <<'(Int32>)>>)) | ||
| SetFrequencies(Int32, Int32) | (Instancing) Smart method to set up instancing, when there's a vertex buffer containing
per-instance data and set of buffers containing single instance data. | |
| SetFrequency(Int32, Int32) | (Instancing) Sets a frequency (number of instances) for specified vertex buffer. | |
| SetFrequencyRaw(Int32, Int32) | (Instancing) Sets a raw frequency for specified stream. | |
| SetPositions(Buffer<(Of <<'(Vector3>)>>), Int32, Int32) | ||
| SizeInBytes | ||
| ToString()()()() | (Overrides Object..::..ToString()()()().) | |
| ToString(Boolean) | ||
| VertexBufferOffsets | Optional offset from the beginning of each corresponding vertex buffer to
the beginning of the vertex data, in bytes. | |
| VertexBuffers | The vertex buffer(s) containing vertices of the geometry. Key of this dictionary is
zero-based index of vertex stream, value is reference to vertex buffer bound
to that stream. When there is no multistreaming used, a dictionary will contain
only one element (key is 0, value is VertexBuffer). | |
| VertexCount | The number of vertices to render. | |
| VertexDeclaration | Define format of vertices contained in VertexBuffers. | |
| VertexDeclarationsEqual(VertexData) | ||
| VertexRange | Gets the range of vertices which are used for rendering, as defined by [VertexStart, VertexStart + VertexCount]. | |
| VertexStart | The base vertex index to start render from. |
Inheritance Hierarchy
System..::..Object
Visual3D.Graphics3D..::..VertexData
Visual3D.Graphics3D..::..VertexData