Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Describe possible transparency modes of EffectsMaterial.

Namespace: Visual3D.Graphics3D
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public enum TransparencyMode
Public Enumeration TransparencyMode

Members

MemberValueDescription
Opaque0
Material is non-transparent.
Additive1
Color of each rendered pixel will be added to existing scene pixel.
Modulative2
Color of each rendered pixel will be multiplified with existing scene pixel.
AlphaTransparency3
Color of each rendered pixel will be multiplified by it's alpha channel and result will be added to scene pixel
PatternTransparency4
Same as CrispPatternTransparency.
CrispPatternTransparency4
Alpha test based transparency, crisp edges.
SmoothPatternTransparency5
Combined alpha test and alpha blending, does not require transparency sorting but number of render passes is 2x if compared to any other transparency mode.

See Also