Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Cubic texture sampler.

Namespace: Visual3D.Graphics3D.Shaders.SharpSL
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class samplerCUBE : sampler
Public Class samplerCUBE _
	Inherits sampler

Members

            
 All Members  Constructors   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
samplerCUBE()()()()
Initializes a new instance of the samplerCUBE class
samplerCUBE(String)
Initializes a new instance of the samplerCUBE class
AddressU
AddressV
AddressW
BorderColor
GetHLSL(StringBuilder)
ImplicitWideningImplicitImplicitImplicit(Texture to samplerCUBE)
MagFilter
MaxAnisotropyLevel
MaxMipLevel
MinFilter
MipFilter
MipMapLevelOfDetailBias
Name
SetAddressMode(TextureAddressMode)
SetFiltering(TextureFiltering)
Texture
Usage

Inheritance Hierarchy

System..::..Object
  Visual3D.Graphics3D.Shaders.SharpSL..::..sampler
    Visual3D.Graphics3D.Shaders.SharpSL..::..samplerCUBE

See Also