Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Two-component vector variable.
Namespace: Visual3D.Graphics3D.Shaders.SharpSLAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class int2 : NamedValue<s_int2>
Public Class int2 _ Inherits NamedValue(Of s_int2)
Members
| All Members | Constructors | Properties | Methods |
Inheritance Hierarchy
System..::..Object
Visual3D.Graphics3D.Shaders.SharpSL.Core..::..BasicValue<(Of <(<'s_int2>)>)>
Visual3D.Graphics3D.Shaders.SharpSL.Core..::..NamedValue<(Of <(<'s_int2>)>)>
Visual3D.Graphics3D.Shaders.SharpSL..::..int2
Visual3D.Graphics3D.Shaders.SharpSL.Core..::..BasicValue<(Of <(<'s_int2>)>)>
Visual3D.Graphics3D.Shaders.SharpSL.Core..::..NamedValue<(Of <(<'s_int2>)>)>
Visual3D.Graphics3D.Shaders.SharpSL..::..int2