Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Base class for matrix types. Notice that all matrix types use Matrix internally, for sake of simplicity on lower level (i.e. enumeration of components, single method for multiplication etc).

Namespace: Visual3D.Graphics3D.Shaders.SharpSL
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public abstract class floatNxN : NamedValue<Matrix>
Public MustInherit Class floatNxN _
	Inherits NamedValue(Of Matrix)

Members

            
 All Members  Constructors   Properties   Methods  

Inheritance Hierarchy

System..::..Object
  Visual3D.Graphics3D.Shaders.SharpSL.Core..::..BasicValue<(Of <(<'Matrix>)>)>
    Visual3D.Graphics3D.Shaders.SharpSL.Core..::..NamedValue<(Of <(<'Matrix>)>)>
      Visual3D.Graphics3D.Shaders.SharpSL..::..floatNxN
        Visual3D.Graphics3D.Shaders.SharpSL..::..float1x1

See Also