Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Base class for matrix types. Notice that all matrix types use Matrix
internally, for sake of simplicity on lower level (i.e. enumeration of components,
single method for multiplication etc).
Namespace: Visual3D.Graphics3D.Shaders.SharpSLAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public abstract class floatNxN : NamedValue<Matrix>
Public MustInherit Class floatNxN _ Inherits NamedValue(Of Matrix)
Members
| All Members | Constructors | Properties | Methods |
| Member | Description | |
|---|---|---|
| Item[([( IOperand<(Of <<'(Int32>)>>)])]) | ||
| Item[([( IOperand<(Of <<'(Int32>)>>)])]) | ||
| Item[([( IOperand<(Of <<'(Int32>)>>), IOperand<(Of <<'(Int32>)>>)])]) | ||
| floatNxN()()()() | Initializes a new instance of the floatNxN class | |
| Data | (Inherited from BasicValue<(Of <(<'T>)>)>.) | |
| Item[([( Int32])]) | (Inherited from NamedValue<(Of <(<'T>)>)>.) | |
| Item[([( IOperand<(Of <<'(Int32>)>>)])]) | (Inherited from NamedValue<(Of <(<'T>)>)>.) | |
| Item[([( Int32, Int32])]) | (Inherited from NamedValue<(Of <(<'T>)>)>.) | |
| Item[([( IOperand<(Of <<'(Int32>)>>), IOperand<(Of <<'(Int32>)>>)])]) | (Inherited from NamedValue<(Of <(<'T>)>)>.) | |
| ToString()()()() | (Inherited from NamedValue<(Of <(<'T>)>)>.) |
Inheritance Hierarchy
System..::..Object
Visual3D.Graphics3D.Shaders.SharpSL.Core..::..BasicValue<(Of <(<'Matrix>)>)>
Visual3D.Graphics3D.Shaders.SharpSL.Core..::..NamedValue<(Of <(<'Matrix>)>)>
Visual3D.Graphics3D.Shaders.SharpSL..::..floatNxN
Visual3D.Graphics3D.Shaders.SharpSL..::..float1x1
Visual3D.Graphics3D.Shaders.SharpSL.Core..::..BasicValue<(Of <(<'Matrix>)>)>
Visual3D.Graphics3D.Shaders.SharpSL.Core..::..NamedValue<(Of <(<'Matrix>)>)>
Visual3D.Graphics3D.Shaders.SharpSL..::..floatNxN
Visual3D.Graphics3D.Shaders.SharpSL..::..float1x1