Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
4 row 4 column matrix.

Namespace: Visual3D.Graphics3D.Shaders.SharpSL
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class float4x4 : float3x4
Public Class float4x4 _
	Inherits float3x4

Members

            
 All Members  Constructors   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
Item[([( IOperand<(Of <<'(Int32>)>>), IOperand<(Of <<'(Int32>)>>)])])
float4x4()()()()
Initializes a new instance of the float4x4 class
float4x4(Matrix)
Initializes a new instance of the float4x4 class
float4x4(Vector4, Vector4, Vector4, Vector4)
Initializes a new instance of the float4x4 class
float4x4(float4, float4, float4, float4)
Initializes a new instance of the float4x4 class
float4x4(Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single)
Initializes a new instance of the float4x4 class
column0
column1
column2
column3
Data (Inherited from BasicValue<(Of <(<'T>)>)>.)
ImplicitWideningImplicitImplicitImplicit(Matrix to float4x4)
ImplicitWideningImplicitImplicitImplicit(Expression<(Of <<'(Matrix>)>>) to float4x4)
ImplicitWideningImplicitImplicitImplicit(float4x4 to float3x3)
Item[([( Int32])]) (Inherited from float2x4.)
Item[([( IOperand<(Of <<'(Int32>)>>)])]) (Inherited from float2x4.)
Item[([( IOperand<(Of <<'(Single>)>>)])]) (Inherited from float2x4.)
Item[([( IOperand<(Of <<'(Int32>)>>)])]) (Inherited from NamedValue<(Of <(<'T>)>)>.)
Item[([( Int32, Int32])]) (Inherited from NamedValue<(Of <(<'T>)>)>.)
Item[([( IOperand<(Of <<'(Int32>)>>), IOperand<(Of <<'(Int32>)>>)])]) (Inherited from NamedValue<(Of <(<'T>)>)>.)
m00 (Inherited from float1x1.)
m01 (Inherited from float1x2.)
m02 (Inherited from float1x3.)
m03 (Inherited from float1x4.)
m10 (Inherited from float2x4.)
m11 (Inherited from float2x4.)
m12 (Inherited from float2x4.)
m13 (Inherited from float2x4.)
m20 (Inherited from float3x4.)
m21 (Inherited from float3x4.)
m22 (Inherited from float3x4.)
m23 (Inherited from float3x4.)
m30
m31
m32
m33
row0 (Inherited from float2x4.)
row1 (Inherited from float2x4.)
row2 (Inherited from float3x4.)
row3
ToString()()()() (Inherited from NamedValue<(Of <(<'T>)>)>.)

Inheritance Hierarchy

System..::..Object
  Visual3D.Graphics3D.Shaders.SharpSL.Core..::..BasicValue<(Of <(<'Matrix>)>)>
    Visual3D.Graphics3D.Shaders.SharpSL.Core..::..NamedValue<(Of <(<'Matrix>)>)>
      Visual3D.Graphics3D.Shaders.SharpSL..::..floatNxN
        Visual3D.Graphics3D.Shaders.SharpSL..::..float1x1
          Visual3D.Graphics3D.Shaders.SharpSL..::..float1x2
            Visual3D.Graphics3D.Shaders.SharpSL..::..float1x3
              Visual3D.Graphics3D.Shaders.SharpSL..::..float1x4
                Visual3D.Graphics3D.Shaders.SharpSL..::..float2x4
                  Visual3D.Graphics3D.Shaders.SharpSL..::..float3x4
                    Visual3D.Graphics3D.Shaders.SharpSL..::..float4x4

See Also