Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
1 row 4 column matrix.

Namespace: Visual3D.Graphics3D.Shaders.SharpSL
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class float1x4 : float1x3
Public Class float1x4 _
	Inherits float1x3

Members

            
 All Members  Constructors   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
Item[([( IOperand<(Of <<'(Int32>)>>)])])
Item[([( IOperand<(Of <<'(Int32>)>>)])])
Item[([( IOperand<(Of <<'(Int32>)>>), IOperand<(Of <<'(Int32>)>>)])])
float1x4()()()()
Initializes a new instance of the float1x4 class
float1x4(Matrix)
Initializes a new instance of the float1x4 class
float1x4(Vector4)
Initializes a new instance of the float1x4 class
float1x4(float4)
Initializes a new instance of the float1x4 class
float1x4(Single, Single, Single, Single)
Initializes a new instance of the float1x4 class
Data (Inherited from BasicValue<(Of <(<'T>)>)>.)
ImplicitWideningImplicitImplicitImplicit(Matrix to float1x4)
ImplicitWideningImplicitImplicitImplicit(Expression<(Of <<'(Matrix>)>>) to float1x4)
Item[([( Int32])]) (Inherited from NamedValue<(Of <(<'T>)>)>.)
Item[([( IOperand<(Of <<'(Int32>)>>)])]) (Inherited from NamedValue<(Of <(<'T>)>)>.)
Item[([( Int32, Int32])]) (Inherited from NamedValue<(Of <(<'T>)>)>.)
Item[([( IOperand<(Of <<'(Int32>)>>), IOperand<(Of <<'(Int32>)>>)])]) (Inherited from NamedValue<(Of <(<'T>)>)>.)
m00 (Inherited from float1x1.)
m01 (Inherited from float1x2.)
m02 (Inherited from float1x3.)
m03
ToString()()()() (Inherited from NamedValue<(Of <(<'T>)>)>.)

Inheritance Hierarchy

System..::..Object
  Visual3D.Graphics3D.Shaders.SharpSL.Core..::..BasicValue<(Of <(<'Matrix>)>)>
    Visual3D.Graphics3D.Shaders.SharpSL.Core..::..NamedValue<(Of <(<'Matrix>)>)>
      Visual3D.Graphics3D.Shaders.SharpSL..::..floatNxN
        Visual3D.Graphics3D.Shaders.SharpSL..::..float1x1
          Visual3D.Graphics3D.Shaders.SharpSL..::..float1x2
            Visual3D.Graphics3D.Shaders.SharpSL..::..float1x3
              Visual3D.Graphics3D.Shaders.SharpSL..::..float1x4
                Visual3D.Graphics3D.Shaders.SharpSL..::..float2x4

See Also