Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Single floating point variable.

Namespace: Visual3D.Graphics3D.Shaders.SharpSL
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class float1 : NamedValue<float>
Public Class float1 _
	Inherits NamedValue(Of Single)

Members

            
 All Members  Constructors   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
Item[([( IOperand<(Of <<'(Int32>)>>)])])
Item[([( IOperand<(Of <<'(Int32>)>>)])])
Item[([( IOperand<(Of <<'(Int32>)>>), IOperand<(Of <<'(Int32>)>>)])])
float1()()()()
Initializes a new instance of the float1 class
float1(Single)
Initializes a new instance of the float1 class
float1(Single, String)
Initializes a new instance of the float1 class
Data (Inherited from BasicValue<(Of <(<'T>)>)>.)
Division(Expression<(Of <<'(Matrix>)>>), float1)
Division(Expression<(Of <<'(Vector2>)>>), float1)
Division(Expression<(Of <<'(Vector3>)>>), float1)
Division(Expression<(Of <<'(Vector4>)>>), float1)
Division(float1, Expression<(Of <<'(Matrix>)>>))
Division(float1, Expression<(Of <<'(Vector2>)>>))
Division(float1, Expression<(Of <<'(Vector3>)>>))
Division(float1, Expression<(Of <<'(Vector4>)>>))
Division(float1, IOperand<(Of <<'(Matrix>)>>))
Division(float1, float2)
Division(float1, float3)
Division(float1, float4)
Division(float2, float1)
Division(float3, float1)
Division(float4, float1)
Division(IOperand<(Of <<'(Matrix>)>>), float1)
Equality(float1, float1)
Equals(Object) (Overrides Object..::..Equals(Object).)
ExplicitNarrowingExplicitExplicitExplicit(float1 to Single)
ExplicitNarrowingExplicitExplicitExplicit(int1 to float1)
GetHashCode()()()() (Overrides Object..::..GetHashCode()()()().)
GreaterThan(float1, float1)
GreaterThanOrEqual(float1, float1)
ImplicitWideningImplicitImplicitImplicit(Boolean to float1)
ImplicitWideningImplicitImplicitImplicit(Int32 to float1)
ImplicitWideningImplicitImplicitImplicit(Single to float1)
ImplicitWideningImplicitImplicitImplicit(Expression<(Of <<'(Single>)>>) to float1)
Inequality(float1, float1)
Item[([( Int32])]) (Inherited from NamedValue<(Of <(<'T>)>)>.)
Item[([( IOperand<(Of <<'(Int32>)>>)])]) (Inherited from NamedValue<(Of <(<'T>)>)>.)
Item[([( Int32, Int32])]) (Inherited from NamedValue<(Of <(<'T>)>)>.)
Item[([( IOperand<(Of <<'(Int32>)>>), IOperand<(Of <<'(Int32>)>>)])]) (Inherited from NamedValue<(Of <(<'T>)>)>.)
LessThan(float1, float1)
LessThanOrEqual(float1, float1)
LogicalNot(float1)
Multiply(Expression<(Of <<'(Matrix>)>>), float1)
Multiply(Expression<(Of <<'(Vector2>)>>), float1)
Multiply(Expression<(Of <<'(Vector3>)>>), float1)
Multiply(Expression<(Of <<'(Vector4>)>>), float1)
Multiply(float1, Expression<(Of <<'(Matrix>)>>))
Multiply(float1, Expression<(Of <<'(Vector2>)>>))
Multiply(float1, Expression<(Of <<'(Vector3>)>>))
Multiply(float1, Expression<(Of <<'(Vector4>)>>))
Multiply(float1, IOperand<(Of <<'(Matrix>)>>))
Multiply(float1, float2)
Multiply(float1, float3)
Multiply(float1, float4)
Multiply(float2, float1)
Multiply(float3, float1)
Multiply(float4, float1)
Multiply(IOperand<(Of <<'(Matrix>)>>), float1)
ToString()()()() (Inherited from NamedValue<(Of <(<'T>)>)>.)
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Inheritance Hierarchy

System..::..Object
  Visual3D.Graphics3D.Shaders.SharpSL.Core..::..BasicValue<(Of <(<'Single>)>)>
    Visual3D.Graphics3D.Shaders.SharpSL.Core..::..NamedValue<(Of <(<'Single>)>)>
      Visual3D.Graphics3D.Shaders.SharpSL..::..float1

See Also