Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Use this attribute to create output parameter for vertex shader
outside of arguments of pixel shader entry function.
Namespace: Visual3D.Graphics3D.Shaders.SharpSLAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class VertexOutputAttribute : ParameterDirectionAttribute
Public Class VertexOutputAttribute _ Inherits ParameterDirectionAttribute
Members
| All Members | Constructors |
| Member | Description | |
|---|---|---|
| VertexOutputAttribute()()()() | Initializes a new instance of the VertexOutputAttribute class |
Inheritance Hierarchy
System..::..Object
System..::..Attribute
Visual3D.Graphics3D.Shaders.SharpSL..::..ParameterDirectionAttribute
Visual3D.Graphics3D.Shaders.SharpSL..::..VertexOutputAttribute
System..::..Attribute
Visual3D.Graphics3D.Shaders.SharpSL..::..ParameterDirectionAttribute
Visual3D.Graphics3D.Shaders.SharpSL..::..VertexOutputAttribute