Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Implements enumeration of all possible states of the Shader.

Namespace: Visual3D.Graphics3D.Shaders.SharpSL
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class ShaderPermutations
Public Class ShaderPermutations

Members

            
 All Members  Constructors   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
ShaderPermutations()()()()
Initializes a new instance of the ShaderPermutations class
ActivateGroup(ControlValueGroup)
Activates the group of control values, disabling enumeration of all control values which were excluded from given group.
ActiveGroups
Returns the list of currently active groups of control values.
AddBool(Action<(Of <<'(Boolean>)>>), array<ControlValueGroup>[]()[][])
Adds a boolean control value to the shader permutation set.
AddCustom(Action<(Of <<'(Int32>)>>), Int32, array<ControlValueGroup>[]()[][])
Adds a control value with user-defined enumeration algorithm to the shader permutation set.
AddEnum<(Of <<'(T>)>>)(Action<(Of <<'(T>)>>), array<ControlValueGroup>[]()[][])
Adds a control value of enum type to the shader permutation set.
AddGroup()()()()
Adds a group definition to the shader permutation set.
AddGroup(String)
Adds a group definition to the shader permutation set.
AddGroup(ControlValueGroup)
Adds a group definition to the shader permutation set.
AddInt(Action<(Of <<'(Int32>)>>), Int32, Int32, array<ControlValueGroup>[]()[][])
Adds an integer control value to the shader permutation set.
DeactivateGroup(ControlValueGroup)
Deactivates the group of control values, enabling enumeration of all control values which were excluded from given group.
GetEnumerator(Shader)
Returns an enumerator of shader permutations.
GetGroup(String)
Adds a group definition to the shader permutation set.

Inheritance Hierarchy

System..::..Object
  Visual3D.Graphics3D.Shaders.SharpSL..::..ShaderPermutations

See Also