Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Base class for semantic attributes. Semantic attribute can be applied to either an method argument, return value, or any field of shader class. In case if semantic is specified, corresponding value is treated as input/output parameter of shader entrypoint, rather than uniform value.

Namespace: Visual3D.Graphics3D.Shaders.SharpSL
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class SemanticAttribute : Attribute
Public Class SemanticAttribute _
	Inherits Attribute

Members

         
 All Members  Constructors   Properties  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
SemanticAttribute(String, Boolean)
Initializes a new instance of the SemanticAttribute class
SemanticAttribute(String, Int32)
Initializes a new instance of the SemanticAttribute class
Index
Name
UseAutoIndex

Inheritance Hierarchy

See Also