Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Contains implementation of indexing swizzles, allowing to write such expressions like float1 x = color[0];
Extends BasicValue with Name and Usage properties, specific for named variables and input/output shader parameters.

Namespace: Visual3D.Graphics3D.Shaders.SharpSL.Core
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class NamedValue<T> : BasicValue<T>, 
	IVariable, IOperand, ICloneable
where T : struct, new()
Public Class NamedValue(Of T As {Structure, New}) _
	Inherits BasicValue(Of T) _
	Implements IVariable, IOperand, ICloneable

Type Parameters

T

Members

            
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Inheritance Hierarchy

See Also