Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Base class of temporary and input/output values.

Namespace: Visual3D.Graphics3D.Shaders.SharpSL.Core
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class BasicValue<T> : IOperand<T>, 
	IOperand
where T : struct, new()
Public Class BasicValue(Of T As {Structure, New}) _
	Implements IOperand(Of T), IOperand

Type Parameters

T
Underlying primitive C# type.

Members

Inheritance Hierarchy

System..::..Object
  Visual3D.Graphics3D.Shaders.SharpSL.Core..::..BasicValue<(Of <(<'T>)>)>
    Visual3D.Graphics3D.Shaders.SharpSL.Core..::..NamedValue<(Of <(<'T>)>)>

See Also