Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Implements the ControlValue for boolean type, enumerating it from false to true.

Namespace: Visual3D.Graphics3D.Shaders.SharpSL
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class BoolControlValue : ControlValue
Public Class BoolControlValue _
	Inherits ControlValue

Members

            
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 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
BoolControlValue(Action<(Of <<'(Boolean>)>>))
Initializes a new instance of the BoolControlValue class
AssignValue(Int32, ShaderPermutations) (Overrides ControlValue..::..AssignValue(Int32, ShaderPermutations).)
ExcludeFrom(array<ControlValueGroup>[]()[][])
Disable enumeration of this control value when any of given groups is active.
(Inherited from ControlValue.)
GetEnumerationCount()()()() (Overrides ControlValue..::..GetEnumerationCount()()()().)
SetGroupActive(ControlValueGroup, Object)
When given value is assigned to the ControlValue, given ControlValueGroup will become active, until another value is assigned to the ControlValue.
(Inherited from ControlValue.)
SetMethod
ShouldSkipEnumeration(ShaderPermutations)
Checks if this control value should be not enumerated with other values at this moment.
(Inherited from ControlValue.)

Inheritance Hierarchy

System..::..Object
  Visual3D.Graphics3D.Shaders.SharpSL..::..ControlValue
    Visual3D.Graphics3D.Shaders.SharpSL..::..BoolControlValue

See Also