Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Implements the ControlValue for boolean type, enumerating it from false to true.
Namespace: Visual3D.Graphics3D.Shaders.SharpSLAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class BoolControlValue : ControlValue
Public Class BoolControlValue _ Inherits ControlValue
Members
| All Members | Constructors | Fields | Methods |
| Member | Description | |
|---|---|---|
| BoolControlValue(Action<(Of <<'(Boolean>)>>)) | Initializes a new instance of the BoolControlValue class | |
| AssignValue(Int32, ShaderPermutations) | (Overrides ControlValue..::..AssignValue(Int32, ShaderPermutations).) | |
| ExcludeFrom(array<ControlValueGroup>[]()[][]) | Disable enumeration of this control value when any of given groups is active. (Inherited from ControlValue.) | |
| GetEnumerationCount()()()() | (Overrides ControlValue..::..GetEnumerationCount()()()().) | |
| SetGroupActive(ControlValueGroup, Object) | When given value is assigned to the ControlValue, given ControlValueGroup
will become active, until another value is assigned to the ControlValue. (Inherited from ControlValue.) | |
| SetMethod | ||
| ShouldSkipEnumeration(ShaderPermutations) | Checks if this control value should be not enumerated with other values at this moment. (Inherited from ControlValue.) |
Inheritance Hierarchy
System..::..Object
Visual3D.Graphics3D.Shaders.SharpSL..::..ControlValue
Visual3D.Graphics3D.Shaders.SharpSL..::..BoolControlValue
Visual3D.Graphics3D.Shaders.SharpSL..::..ControlValue
Visual3D.Graphics3D.Shaders.SharpSL..::..BoolControlValue