Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Float parameter entry; contains both a group of 4 values and
an indicator to say if it's been set or not. This allows us to
filter out constant entries which have not been set by the renderer
and may actually be being used internally by the program.
Namespace: Visual3D.Graphics3D.Shaders.HLSLAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class FloatConstantEntry
Public Class FloatConstantEntry
Members
| All Members | Constructors | Fields | Methods |
| Member | Description | |
|---|---|---|
| ShaderParameterSet..::..FloatConstantEntry()()()() | Initializes a new instance of the ShaderParameterSet..::..FloatConstantEntry class | |
| CreateCopy()()()() | ||
| isSet | ||
| val |
Inheritance Hierarchy
System..::..Object
Visual3D.Graphics3D.Shaders.HLSL..::..ShaderParameterSet..::..FloatConstantEntry
Visual3D.Graphics3D.Shaders.HLSL..::..ShaderParameterSet..::..FloatConstantEntry