Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Float parameter entry; contains both a group of 4 values and an indicator to say if it's been set or not. This allows us to filter out constant entries which have not been set by the renderer and may actually be being used internally by the program.

Namespace: Visual3D.Graphics3D.Shaders.HLSL
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class FloatConstantEntry
Public Class FloatConstantEntry

Members

            
 All Members  Constructors   Fields   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
ShaderParameterSet..::..FloatConstantEntry()()()()
Initializes a new instance of the ShaderParameterSet..::..FloatConstantEntry class
CreateCopy()()()()
isSet
val

Inheritance Hierarchy

System..::..Object
  Visual3D.Graphics3D.Shaders.HLSL..::..ShaderParameterSet..::..FloatConstantEntry

See Also