Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
A structure for recording the use of automatic parameters.
Namespace: Visual3D.Graphics3D.Shaders.HLSLAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class AutoConstantEntry
Public Class AutoConstantEntry
Members
| All Members | Constructors | Fields |
| Member | Description | |
|---|---|---|
| ShaderParameterSet..::..AutoConstantEntry(ShaderAutoParameter, Int32, Int32) |
Default constructor.
| |
| data |
Any additional info to go with the parameter.
| |
| index |
The target index.
| |
| type |
The type of the parameter.
|
Inheritance Hierarchy
System..::..Object
Visual3D.Graphics3D.Shaders.HLSL..::..ShaderParameterSet..::..AutoConstantEntry
Visual3D.Graphics3D.Shaders.HLSL..::..ShaderParameterSet..::..AutoConstantEntry