Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
A structure for recording the use of automatic parameters.

Namespace: Visual3D.Graphics3D.Shaders.HLSL
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class AutoConstantEntry
Public Class AutoConstantEntry

Members

         
 All Members  Constructors   Fields  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
ShaderParameterSet..::..AutoConstantEntry(ShaderAutoParameter, Int32, Int32)
Default constructor.
data
Any additional info to go with the parameter.
index
The target index.
type
The type of the parameter.

Inheritance Hierarchy

System..::..Object
  Visual3D.Graphics3D.Shaders.HLSL..::..ShaderParameterSet..::..AutoConstantEntry

See Also