Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Used to supply info to the FrameStarted and FrameEnded events.
Namespace: Visual3D.Graphics3DAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class RenderFrameEventArgs : EventArgs
Public Class RenderFrameEventArgs _ Inherits EventArgs
Members
| All Members | Constructors | Fields |
| Member | Description | |
|---|---|---|
| RenderFrameEventArgs(RenderPipeline, RenderFrameEventType, TimeInterval) | Initializes a new instance of the RenderFrameEventArgs class | |
| EventType | Type of Frame Event that occurred. | |
| Pipeline | RenderPipeline for which this event has occurred. | |
| TimeSinceLastFrame | Time elapsed since the last frame event. |
Inheritance Hierarchy
System..::..Object
System..::..EventArgs
Visual3D.Graphics3D..::..RenderFrameEventArgs
System..::..EventArgs
Visual3D.Graphics3D..::..RenderFrameEventArgs