Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Type of projection used by the camera.

Namespace: Visual3D.Graphics3D
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public enum ProjectionType
Public Enumeration ProjectionType

Members

MemberValueDescription
Orthographic0
Things stay the same size no matter where they are in terms of the camera. Normally only used in 3D HUD elements.
Perspective1
Things get smaller when they are furthur away from the camera.
OrthographicAltitudeScaled2
Orthographic; 'Zooms' the view, based on height above terrain (aka Altitude). Normally only used in 3D HUD elements.///
OrthographicYScaled3
Orthographic; 'Zooms' the view, based on World Y (unaffected by terrain elevation). Normally only used in 3D HUD elements.///

See Also