Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Special utility class, replaces ThreadPool, to run background tasks in separate thread, not in current one, so only second core will be used on dual-core systems.

Namespace: Visual3D.Graphics3D.Particles
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class ParticleThreadPool
Public Class ParticleThreadPool

Members

      
 All Members  Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
CancelCallback(SimpleMethod)
QueueWorkItem(SimpleMethod)
Enqueues given method call. In case if it's already enqueued, doesn't add it twice

Inheritance Hierarchy

System..::..Object
  Visual3D.Graphics3D.Particles..::..ParticleThreadPool

See Also