Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Implements collection of particle affectors. Maintains backreferences between
emitters and owner particle system.
Namespace: Visual3D.Graphics3D.ParticlesAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
[SerializableAttribute] public class EmitterCollection : Entity..::..LiveList<ParticleEmitter>
<SerializableAttribute> _ Public Class EmitterCollection _ Inherits Entity..::..LiveList(Of ParticleEmitter)
Members
| All Members | Constructors | Methods |
| Member | Description | |
|---|---|---|
| EmitterCollection(ParticleSystem) | Initializes a new instance of the EmitterCollection class | |
| Add(T) | (Inherited from Entity..::..LiveList<(Of <(<'T>)>)>.) | |
| AddRange(IEnumerable<(Of <<'(T>)>>)) | (Inherited from Entity..::..LiveList<(Of <(<'T>)>)>.) | |
| Clear()()()() | (Inherited from Entity..::..LiveList<(Of <(<'T>)>)>.) | |
| Insert(Int32, T) | (Inherited from Entity..::..LiveList<(Of <(<'T>)>)>.) | |
| InsertRange(Int32, IEnumerable<(Of <<'(T>)>>)) | (Inherited from Entity..::..LiveList<(Of <(<'T>)>)>.) | |
| Remove(T) | (Inherited from Entity..::..LiveList<(Of <(<'T>)>)>.) | |
| RemoveAt(Int32) | (Inherited from Entity..::..LiveList<(Of <(<'T>)>)>.) | |
| RemoveRange(Int32, Int32) | (Inherited from Entity..::..LiveList<(Of <(<'T>)>)>.) |
Inheritance Hierarchy
System..::..Object
System.Collections.Generic..::..List<(Of <(<'ItemType>)>)>
Visual3D..::..Entity..::..LiveList<(Of <(<'ParticleEmitter>)>)>
Visual3D.Graphics3D.Particles..::..EmitterCollection
System.Collections.Generic..::..List<(Of <(<'ItemType>)>)>
Visual3D..::..Entity..::..LiveList<(Of <(<'ParticleEmitter>)>)>
Visual3D.Graphics3D.Particles..::..EmitterCollection