Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Describe possible ways of application of several particle affectors,
Namespace: Visual3D.Graphics3D.ParticlesAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public enum AffectorApplicationType
Public Enumeration AffectorApplicationType
Members
| Member | Value | Description |
|---|---|---|
| Add | 0 |
Affector's influence is added to particle state
|
| Multiply | 1 |
Affector's influence is multiplified to particle state
|
| Interpolate | 2 |
Affector's influence is interpolated with original value from particle
|
| AddOnce | 3 |
Applies influence to particle only once.
|