Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Describe possible ways of application of several particle affectors,

Namespace: Visual3D.Graphics3D.Particles
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public enum AffectorApplicationType
Public Enumeration AffectorApplicationType

Members

MemberValueDescription
Add0
Affector's influence is added to particle state
Multiply1
Affector's influence is multiplified to particle state
Interpolate2
Affector's influence is interpolated with original value from particle
AddOnce3
Applies influence to particle only once.

See Also