Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Class for managing Material settings.
Namespace: Visual3D.Graphics3DAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class OgreMaterialLibrary : AssetLibrary<OgreRenderMaterial>
Public Class OgreMaterialLibrary _ Inherits AssetLibrary(Of OgreRenderMaterial)
Members
| All Members | Constructors | Fields | Properties | Methods | Events |
| Member | Description | |
|---|---|---|
| OgreMaterialLibrary()()()() |
Internal constructor. This class cannot be instantiated externally.
| |
| AssetID | (Inherited from Registered.) | |
| AssetInfo | (Inherited from Registered.) | |
| AssetOwner | Gets or sets the owner to which this asset belongs and is a member of. (Inherited from Asset.) | |
| AttachedToOwner(IComponentOwner) | (Inherited from EntityComponent.) | |
| BaseAsset | (Inherited from Registered.) | |
| ComponentOwner | Owner of this component (contained in it's ".Components" container). (Inherited from EntityComponent.) | |
| Components | Components that are attached to this Entity. (Inherited from ComponentBase.) | |
| ComponentsForGlobalSceneFolders | (Inherited from ComponentBase.) | |
| Context | Defines the Owner of this component as well as the role (i.e. 'slot') that this component fulfills. (Inherited from ComponentBase.) | |
| Create(String) | (Overrides AssetLibraryCreate(String).) | |
| CreateIdentity()()()() | (Inherited from Registered.) | |
| CreateIdentityList()()()() | (Inherited from Registered.) | |
| CreateInstance(Boolean) | Creates an instance or non-inheriting duplicate of this asset. (Inherited from Asset.) | |
| CreateService<(Of <<'(TService>)>>)()()()() | (Inherited from ComponentBase.) | |
| DefaultAnisotropy |
Sets the default anisotropy level to be used for loaded textures, for when textures are
loaded automatically (e.g. by Material class) or when 'Load' is called with the default
parameters by the application.
| |
| DefaultTextureFiltering | ||
| DetachedFromOwner(IComponentOwner) | (Inherited from EntityComponent.) | |
| Dispose()()()() | (Inherited from ComponentBase.) | |
| Disposed | (Inherited from ComponentBase.) | |
| GetDefaultTextureFiltering()()()() | ||
| GetDefaultTextureFiltering(FilterType) |
Gets the default texture filtering options for the specified filter type.
| |
| GetService<(Of <<'(TService>)>>)()()()() | (Inherited from ComponentBase.) | |
| GetService<(Of <<'(TService>)>>)(TService%) | (Inherited from ComponentBase.) | |
| Handle | (Inherited from Registered.) | |
| HasComponents | (Inherited from ComponentBase.) | |
| HasHandle | (Inherited from Registered.) | |
| HasName | (Inherited from EntityComponent.) | |
| HasPrototype | Gets if a prototype has been specified to inherit instance data from. (Inherited from Asset.) | |
| HasScope | (Inherited from Registered.) | |
| HasUniqueName | Gets if a UniqueName is specified to identify this asset with respect to its owner's other members. (Inherited from Registered.) | |
| ID | (Inherited from Registered.) | |
| IDChanged | (Inherited from Registered.) | |
| Initialize()()()() | Initializes the asset so that it might be prepared for use.
By default, PrepareForUse() is called from this method as well. (Inherited from Asset.) | |
| IsDeserialized | Indicates if Instance was created by Deserialization. (Inherited from ComponentBase.) | |
| IsDisposed | Indicates if resource has been disposed. (Inherited from Asset.) | |
| IsDisposing | Indicates if resource is in process of Disposing but not fully disposed. (Inherited from Asset.) | |
| IsInitialized | Gets if this entity is currently in an initialized (and non-disposed) state. (Inherited from Asset.) | |
| IsPrototype | (Inherited from Asset.) | |
| IsReadyForUse | Gets/sets if asset is ready to be used.
Can be set to 'true' in class constructor in order to skip Preparation logic. (Inherited from Asset.) | |
| IsSaved | Indicates if the component is to be Saved when the owning context is saved
(e.g. for components in your scene, this controls whether or not they are saved to the scene file when the scene is saved).
Typically objects are 'Saved', unless they are transient to be programmatically created each time. (Inherited from ComponentBase.) | |
| IsSavedOnCreatingInstance | (Inherited from Asset.) | |
| Name | (Inherited from EntityComponent.) | |
| NameID | (Inherited from EntityComponent.) | |
| OgreMaterialLoaderConstructor | ||
| OnMemberwiseClone()()()() | (Inherited from ComponentBase.) | |
| OwnerActivated(IComponentOwner) | (Inherited from EntityComponent.) | |
| OwnerDeactivated(IComponentOwner) | (Inherited from EntityComponent.) | |
| OwnerOf<(Of <<'(TOwner>)>>)()()()() | (Inherited from Registered.) | |
| ParseAllSources(String) |
Look for material scripts in all known sources and parse them.
| |
| PrepareForUse()()()() | Attempts to prepare asset for use. To be sure, check "IsReadyForUse"
after calling this method to ensure it's really ready for use before using it. (Inherited from Asset.) | |
| Prototype | Gets or sets the prototype, if specified, from which this asset inherits instance data. (Inherited from Asset.) | |
| Scope | (Inherited from Registered.) | |
| SetDefaultTextureFiltering(TextureFiltering) |
Sets the default texture filtering to be used for loaded textures, for when textures are
loaded automatically (e.g. by Material class) or when 'load' is called with the default
parameters by the application.
| |
| SetDefaultTextureFiltering(FilterType, FilterOptions) |
Sets the default texture filtering to be used for loaded textures, for when textures are
loaded automatically (e.g. by Material class) or when 'load' is called with the default
parameters by the application.
| |
| SetDefaultTextureFiltering(FilterOptions, FilterOptions, FilterOptions) |
Sets the default texture filtering to be used for loaded textures, for when textures are
loaded automatically (e.g. by Material class) or when 'load' is called with the default
parameters by the application.
| |
| SourceFile | Gets/Sets the source file for this program. (Inherited from Asset.) | |
| StorageModule | (Inherited from Registered.) | |
| ToString()()()() | (Inherited from ComponentBase.) | |
| UniqueName | (Inherited from Registered.) |
Remarks
MaterialsOld control the eventual surface rendering properties of geometry. This class
manages the library of materials, dealing with programmatic registrations and lookups,
as well as loading predefined Material settings from scripts.
When loaded from a script, a Material is in an 'unloaded' state and only stores the settings
required. It does not at that stage load any textures. This is because the material settings may be
loaded 'en masse' from bulk material script files, but only a subset will actually be required.
Because this is a subclass of ResourceManager, any files loaded will be searched for in any path or
archive added to the resource paths/archives. See ResourceManager for details.
For a definition of the material script format, see http://www.ogre3d.org/docs/manual/manual_16.html#SEC25.
Inheritance Hierarchy
System..::..Object
Visual3D.EntityModel..::..ComponentBase
Visual3D.EntityModel..::..EntityComponent
Visual3D..::..Registered
Visual3D..::..Asset
AssetOwner
AssetLibrary
AssetLibrary<(Of <(<'OgreRenderMaterial>)>)>
Visual3D.Graphics3D..::..OgreMaterialLibrary
Visual3D.EntityModel..::..ComponentBase
Visual3D.EntityModel..::..EntityComponent
Visual3D..::..Registered
Visual3D..::..Asset
AssetOwner
AssetLibrary
AssetLibrary<(Of <(<'OgreRenderMaterial>)>)>
Visual3D.Graphics3D..::..OgreMaterialLibrary