Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D.Graphics3D.Maps
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 

Members

               
 All Members  Constructors   Properties   Methods   Events  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
TextureMap()()()()
Initializes a new instance of the TextureMap class
TextureMap(TextureType)
Initializes a new instance of the TextureMap class
TextureMap(TextureType, ChannelMapType)
Initializes a new instance of the TextureMap class
AddressMode
Gets or sets address mode to use with texture.
BorderColor
ChannelMap
Clone()()()() (Overrides Map..::..Clone()()()().)
CopyTo(Map) (Inherited from Map.)
CopyTo(Map, Boolean) (Overrides Map..::..CopyTo(Map, Boolean).)
DefaultTwoDTextureName
Filter
Gets or sets filter to use with texture.
GetDefaultTextureName()()()()
GetShaderCopyForLOD(Int32)
Returns a copy of Shader property for given LOD index.
(Inherited from Map.)
HasEqualTransforms(TextureMap)
ImplicitWideningImplicitImplicitImplicit(String to TextureMap)
ImplicitWideningImplicitImplicitImplicit(Texture to TextureMap)
Invalidated (Inherited from Map.)
IsShaderAutoAssigned
If set to true, engine will automatically set and configure Shader property of the Map. Otherwise, user is responsible to configure Shader on his own. Default is true.
(Inherited from Map.)
IsUsed (Overrides Map..::..IsUsed.)
MaxAnisotropyLevel
Maximum level of anisotropy.
Name
Name of the texture.
OffsetAnimated
Gets/sets the offset at which the map is animated
OffsetStatic
Gets/sets the static offset for the Map
PrepareForUse()()()() (Overrides Map..::..PrepareForUse()()()().)
RotateAnimated
Gets/sets the rotation angle (in degrees per second)
RotateStatic
Gets/sets the rotation angle in degrees to be applied during Map setup
RotationCenter
Gets/sets the rotation center in UV space.
Scale
Scale coefficients of the texture.
SetDynamicAttributes(RuntimeAttributeDictionary)
Shader
Gets/sets low-level ColorSource shader associated with the Map.
(Inherited from Map.)
Texture
Gets/sets texture by reference. Use Name property to assign texture by it's name.
Texture_NoPrep
When want Texture object, but defer memory usage of XnaTexture.
TextureUnitIndex
Gets/sets the texture coordinate set.
ToString()()()() (Overrides Object..::..ToString()()()().)
UseTransformations
Turns UV texture coordinate transforms on/off. See also Scale, OffsetStatic, OffsetAnimated, RotateStatic and RotateAnimated properties.

Inheritance Hierarchy

System..::..Object
  Visual3D.Graphics3D.Maps..::..Map
    Visual3D.Graphics3D.Maps..::..TextureMap
      Visual3D.Graphics3D.Maps..::..MaskTextureMap
      Visual3D.Graphics3D.Maps..::..NormalMap

See Also