Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Represents a single instance data in the batch.

Namespace: Visual3D.Graphics3D.Instancing
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public struct InstanceData
Public Structure InstanceData

Members

            
 All Members  Fields   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
_orientation
CurrentLOD
CustomData
Direction
EnsureValid()()()()
Ensures that all spatial data in this instance are valid.
GetWorldMatrix(Matrix%)
Returns world matrix of this instance.
IsHidden
MaxLOD
MinLOD
Orientation
Physics
Position
Scale
SetWorldMatrix(Matrix%)
Directly sets world matrix of this instance.
ToString()()()() (Overrides ValueType..::..ToString()()()().)
TransitionLOD
UpdateWorldMatrix()()()()
Calculates world matrix of this instance from spatial data (current Position, Scale and Orientation).
UpdateWorldMatrix(Matrix%)
Calculates world matrix of this instance from spatial data (current Position, Scale and Orientation). Applies additional transform (left-side operand of multiplication).

See Also