Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D.Graphics3D
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public delegate void VertexDataProcessor( GeometryData geometry, int vertexCount, byte[] vertexData, int indexCount, uint[] indices, ushort[] shortIndices, EventArgs additionalArgs )
Public Delegate Sub VertexDataProcessor ( _ geometry As GeometryData, _ vertexCount As Integer, _ vertexData As Byte(), _ indexCount As Integer, _ indices As UInteger(), _ shortIndices As UShort(), _ additionalArgs As EventArgs _ )
Parameters
- geometry
- GeometryData
- vertexCount
- Int32
- vertexData
- array<Byte>[]()[][]
- indexCount
- Int32
- indices
- array<UInt32>[]()[][]
- shortIndices
- array<UInt16>[]()[][]
- additionalArgs
- EventArgs