Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D.Graphics3D
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public delegate void VertexDataProcessor(
	GeometryData geometry,
	int vertexCount,
	byte[] vertexData,
	int indexCount,
	uint[] indices,
	ushort[] shortIndices,
	EventArgs additionalArgs
)
Public Delegate Sub VertexDataProcessor ( _
	geometry As GeometryData, _
	vertexCount As Integer, _
	vertexData As Byte(), _
	indexCount As Integer, _
	indices As UInteger(), _
	shortIndices As UShort(), _
	additionalArgs As EventArgs _
)

Parameters

geometry
GeometryData
vertexCount
Int32
vertexData
array<Byte>[]()[][]
indexCount
Int32
indices
array<UInt32>[]()[][]
shortIndices
array<UInt16>[]()[][]
additionalArgs
EventArgs

See Also