Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Class describing device settings that contain a unique combination of adapter format, back buffer format, and windowed that is compatible with a particular XNA device and the application

Namespace: Visual3D.Graphics3D
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class DxEnumDeviceSettingsCombo
Public Class DxEnumDeviceSettingsCombo

Members

            
 All Members  Constructors   Fields   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
DxEnumDeviceSettingsCombo()()()()
Initializes a new instance of the DxEnumDeviceSettingsCombo class
AdapterFormat
adapterInformation
AdapterOrdinal
BackBufferFormat
depthStencilConflictList
depthStencilFormatList
deviceInformation
DeviceType
IsWindowed
multiSampleQualityList
multiSampleTypeList
presentIntervalList
ToString()()()() (Overrides Object..::..ToString()()()().)

Inheritance Hierarchy

System..::..Object
  Visual3D.Graphics3D..::..DxEnumDeviceSettingsCombo

See Also