Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Class describing device settings that contain a unique combination
of adapter format, back buffer format, and windowed that is compatible
with a particular XNA device and the application
Namespace: Visual3D.Graphics3DAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class DxEnumDeviceSettingsCombo
Public Class DxEnumDeviceSettingsCombo
Members
| All Members | Constructors | Fields | Methods |
| Member | Description | |
|---|---|---|
| DxEnumDeviceSettingsCombo()()()() | Initializes a new instance of the DxEnumDeviceSettingsCombo class | |
| AdapterFormat | ||
| adapterInformation | ||
| AdapterOrdinal | ||
| BackBufferFormat | ||
| depthStencilConflictList | ||
| depthStencilFormatList | ||
| deviceInformation | ||
| DeviceType | ||
| IsWindowed | ||
| multiSampleQualityList | ||
| multiSampleTypeList | ||
| presentIntervalList | ||
| ToString()()()() | (Overrides Object..::..ToString()()()().) |
Inheritance Hierarchy
System..::..Object
Visual3D.Graphics3D..::..DxEnumDeviceSettingsCombo
Visual3D.Graphics3D..::..DxEnumDeviceSettingsCombo