Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Provide cached write access to VertexStream object of
graphics device, decreasing number of actual changes of vertex streams.
Namespace: Visual3D.Graphics3DAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class CachingVertexStream
Public Class CachingVertexStream
Members
| All Members | Constructors | Properties | Methods |
| Member | Description | |
|---|---|---|
| CachingVertexStream(GraphicsDevice, Int32) |
Create CachingSamplerState object from given sampler state.
| |
| OffsetInBytes | ||
| Outdate()()()() | ||
| SetFrequency(Int32) |
[Windows Only] Sets the stream source frequency divider value. This may be
used to draw several instances of geometry.
| |
| SetSource(VertexBuffer, Int32, Int32) |
Sets the source of the vertex stream.
| |
| VertexBuffer | Gets read-only reference to the vertex buffer currently assigned to the vertex stream.
To change current vertex buffer, use SetSource method. | |
| VertexStride |
Inheritance Hierarchy
System..::..Object
Visual3D.Graphics3D..::..CachingVertexStream
Visual3D.Graphics3D..::..CachingVertexStream