Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Provide cached write access to VertexStream object of graphics device, decreasing number of actual changes of vertex streams.

Namespace: Visual3D.Graphics3D
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class CachingVertexStream
Public Class CachingVertexStream

Members

            
 All Members  Constructors   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
CachingVertexStream(GraphicsDevice, Int32)
Create CachingSamplerState object from given sampler state.
OffsetInBytes
Outdate()()()()
SetFrequency(Int32)
[Windows Only] Sets the stream source frequency divider value. This may be used to draw several instances of geometry.
SetSource(VertexBuffer, Int32, Int32)
Sets the source of the vertex stream.
VertexBuffer
Gets read-only reference to the vertex buffer currently assigned to the vertex stream. To change current vertex buffer, use SetSource method.
VertexStride

Inheritance Hierarchy

System..::..Object
  Visual3D.Graphics3D..::..CachingVertexStream

See Also