Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
A collection of animation tracks used to animate a scene node.

Namespace: Visual3D.Graphics3D.Animations
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class Animator : IDisposable
Public Class Animator _
	Implements IDisposable

Members

               
 All Members  Constructors   Fields   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
Animator(SceneObject, String)
Initializes a new instance of the Animator class
AddAnimation(AnimationDefinition, Boolean, Single)
Adds animation from a given definition.
AnimationList
Blending
Gets/Sets the animation blending mode which this skeleton will use.
CreateAnimation(String, Boolean, AnimationKind)
Creates a new Animation object for animating this animator.
CurrentNode
Get/Set the entity that is currently updating this animator.
Dispose()()()()
IsActive
Name
Play(Single)
SetState(Single)
Start()()()()
Stop()()()()
Update(RenderFrameEventArgs)
Perform all the updates required for an animated entity.

Inheritance Hierarchy

System..::..Object
  Visual3D.Graphics3D.Animations..::..Animator

See Also