Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
A collection of animation tracks used to animate a scene node.
Namespace: Visual3D.Graphics3D.AnimationsAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class Animator : IDisposable
Public Class Animator _ Implements IDisposable
Members
| All Members | Constructors | Fields | Properties | Methods |
| Member | Description | |
|---|---|---|
| Animator(SceneObject, String) | Initializes a new instance of the Animator class | |
| AddAnimation(AnimationDefinition, Boolean, Single) | Adds animation from a given definition. | |
| AnimationList | ||
| Blending | Gets/Sets the animation blending mode which this skeleton will use. | |
| CreateAnimation(String, Boolean, AnimationKind) |
Creates a new Animation object for animating this animator.
| |
| CurrentNode | Get/Set the entity that is currently updating this animator. | |
| Dispose()()()() | ||
| IsActive | ||
| Name | ||
| Play(Single) | ||
| SetState(Single) | ||
| Start()()()() | ||
| Stop()()()() | ||
| Update(RenderFrameEventArgs) | Perform all the updates required for an animated entity. |
Inheritance Hierarchy
System..::..Object
Visual3D.Graphics3D.Animations..::..Animator
Visual3D.Graphics3D.Animations..::..Animator