Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public sealed class FileWatcherController : IDisposable, IControllableFileWatcher
Public NotInheritable Class FileWatcherController _ Implements IDisposable, IControllableFileWatcher
Members
| All Members | Constructors | Methods |
| Member | Description | |
|---|---|---|
| FileWatcherController()()()() | Initializes a new instance of the FileWatcherController class | |
| FileWatcherController(Boolean) | Initializes a new instance of the FileWatcherController class | |
| Dispose()()()() | ||
| IgnoreNextChange(String) | ||
| Pause()()()() |
Pauses library file watcher so it will store all events to queue but will not process until next Start() will be invoked.
| |
| RegisterIgnorePaths(array<String>[]()[][]) |
Registers full paths for ignoring by watcher.
| |
| Start()()()() |
Starts library file watcher
| |
| Stop()()()() |
Stops library file watcher
| |
| UnregisterIgnorePaths(array<String>[]()[][]) | ||
| Update()()()() |
Processes file watcher queue immediately
|
Inheritance Hierarchy
System..::..Object
Visual3D..::..FileWatcherController
Visual3D..::..FileWatcherController