Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public sealed class FileWatcherController : IDisposable, 
	IControllableFileWatcher
Public NotInheritable Class FileWatcherController _
	Implements IDisposable, IControllableFileWatcher

Members

         
 All Members  Constructors   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
FileWatcherController()()()()
Initializes a new instance of the FileWatcherController class
FileWatcherController(Boolean)
Initializes a new instance of the FileWatcherController class
Dispose()()()()
IgnoreNextChange(String)
Pause()()()()
Pauses library file watcher so it will store all events to queue but will not process until next Start() will be invoked.
RegisterIgnorePaths(array<String>[]()[][])
Registers full paths for ignoring by watcher.
Start()()()()
Starts library file watcher
Stop()()()()
Stops library file watcher
UnregisterIgnorePaths(array<String>[]()[][])
Update()()()()
Processes file watcher queue immediately

Inheritance Hierarchy

System..::..Object
  Visual3D..::..FileWatcherController

See Also