Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D.Environments
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
[SerializableAttribute]
public sealed class SmoothDistanceRange : SmoothRange<DistanceFade, DistanceRange, Distance>
<SerializableAttribute> _
Public NotInheritable Class SmoothDistanceRange _
	Inherits SmoothRange(Of DistanceFade, DistanceRange, Distance)

Members

         
 All Members  Constructors   Properties  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
SmoothDistanceRange(DistanceFade, DistanceFade)
Initializes a new instance of the SmoothDistanceRange class
AsTerrainAssemblerString (Overrides SmoothRange<(Of <(<'F, R, T>)>)>..::..AsTerrainAssemblerString.)
FadeIn (Inherited from SmoothRange<(Of <(<'F, R, T>)>)>.)
FadeOut (Inherited from SmoothRange<(Of <(<'F, R, T>)>)>.)

Inheritance Hierarchy

System..::..Object
  Visual3D.Environments..::..SmoothRange<(Of <(<'DistanceFade, DistanceRange, Distance>)>)>
    Visual3D.Environments..::..SmoothDistanceRange

See Also