Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D.Environments
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
[SerializableAttribute] public sealed class SmoothDistanceRange : SmoothRange<DistanceFade, DistanceRange, Distance>
<SerializableAttribute> _ Public NotInheritable Class SmoothDistanceRange _ Inherits SmoothRange(Of DistanceFade, DistanceRange, Distance)
Members
| All Members | Constructors | Properties |
| Member | Description | |
|---|---|---|
| SmoothDistanceRange(DistanceFade, DistanceFade) | Initializes a new instance of the SmoothDistanceRange class | |
| AsTerrainAssemblerString | (Overrides SmoothRange<(Of <(<'F, R, T>)>)>..::..AsTerrainAssemblerString.) | |
| FadeIn | (Inherited from SmoothRange<(Of <(<'F, R, T>)>)>.) | |
| FadeOut | (Inherited from SmoothRange<(Of <(<'F, R, T>)>)>.) |
Inheritance Hierarchy
System..::..Object
Visual3D.Environments..::..SmoothRange<(Of <(<'DistanceFade, DistanceRange, Distance>)>)>
Visual3D.Environments..::..SmoothDistanceRange
Visual3D.Environments..::..SmoothRange<(Of <(<'DistanceFade, DistanceRange, Distance>)>)>
Visual3D.Environments..::..SmoothDistanceRange