Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D.Environments
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class AltitudeFilterDefinition
Public Class AltitudeFilterDefinition
Members
| All Members | Constructors | Fields | Properties | Methods |
| Member | Description | |
|---|---|---|
| ProceduralSplattingDefinition..::..AltitudeFilterDefinition()()()() | Initializes a new instance of the ProceduralSplattingDefinition..::..AltitudeFilterDefinition class | |
| GetSpan()()()() | ||
| GetStrength(Single) | Already assumes height is within the Min/Max -- else this will return defective results! | |
| Max | ||
| MaxInner | ||
| Min | ||
| MinInner | ||
| RampMax | ||
| RampMin | ||
| RampRateMax | ||
| RampRateMin | ||
| Strength | ||
| ToString()()()() | (Overrides Object..::..ToString()()()().) |
Inheritance Hierarchy
System..::..Object
Visual3D.Environments..::..ProceduralSplattingDefinition..::..AltitudeFilterDefinition
Visual3D.Environments..::..ProceduralSplattingDefinition..::..AltitudeRangeDefinition
Visual3D.Environments..::..ProceduralSplattingDefinition..::..AltitudeFilterDefinition
Visual3D.Environments..::..ProceduralSplattingDefinition..::..AltitudeRangeDefinition