Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D.Environments
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class AltitudeFilterDefinition
Public Class AltitudeFilterDefinition

Members

               
 All Members  Constructors   Fields   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
ProceduralSplattingDefinition..::..AltitudeFilterDefinition()()()()
Initializes a new instance of the ProceduralSplattingDefinition..::..AltitudeFilterDefinition class
GetSpan()()()()
GetStrength(Single)
Already assumes height is within the Min/Max -- else this will return defective results!
Max
MaxInner
Min
MinInner
RampMax
RampMin
RampRateMax
RampRateMin
Strength
ToString()()()() (Overrides Object..::..ToString()()()().)

Inheritance Hierarchy

System..::..Object
  Visual3D.Environments..::..ProceduralSplattingDefinition..::..AltitudeFilterDefinition
    Visual3D.Environments..::..ProceduralSplattingDefinition..::..AltitudeRangeDefinition

See Also