Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D.Environments
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class ProceduralSplattingDefinition : ComponentBase, 
	IDeserializationCallback, IAttachable
Public Class ProceduralSplattingDefinition _
	Inherits ComponentBase _
	Implements IDeserializationCallback, IAttachable

Members

                  
 All Members  Constructors   Fields   Properties   Methods   Events  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
ProceduralSplattingDefinition()()()()
Initializes a new instance of the ProceduralSplattingDefinition class
ProceduralSplattingDefinition(TerrainSettings)
Initializes a new instance of the ProceduralSplattingDefinition class
AltitudeRangeDefinitions
ApplyToAtlas(Int32, Int32, Int32, Int32, array<array<Single>[]()[][]>[]()[][], array<array<Single>[]()[][]>[]()[][], array<array<Single>[]()[][]>[]()[][], array<array<Byte>[]()[][]>[]()[][], Vector4, Func<(Of <<'(Percentage, Boolean>)>>))
BeShallowClone(ProceduralSplattingDefinition)
Transfer all fields from "original", but without deep cloning them.
BrushName
Clear()()()()
Clone()()()()
Components
Components that are attached to this Entity.
(Inherited from ComponentBase.)
ComponentsForGlobalSceneFolders (Inherited from ComponentBase.)
Context
Defines the Owner of this component as well as the role (i.e. 'slot') that this component fulfills.
(Inherited from ComponentBase.)
CreateDefault(TerrainSettings)
CreateService<(Of <<'(TService>)>>)()()()() (Inherited from ComponentBase.)
DefaultProceduralBrushAssetName
Dispose()()()() (Inherited from ComponentBase.)
Disposed (Inherited from ComponentBase.)
GetService<(Of <<'(TService>)>>)()()()() (Inherited from ComponentBase.)
GetService<(Of <<'(TService>)>>)(TService%) (Inherited from ComponentBase.)
HasComponents (Inherited from ComponentBase.)
IsDeserialized
Indicates if Instance was created by Deserialization.
(Inherited from ComponentBase.)
IsDisposed
Indicates if Dispose() was called for this instance (and it's either in process of Disposing or already fully disposed).
(Inherited from ComponentBase.)
IsEmpty
IsSaved
Indicates if the component is to be Saved when the owning context is saved (e.g. for components in your scene, this controls whether or not they are saved to the scene file when the scene is saved). Typically objects are 'Saved', unless they are transient to be programmatically created each time.
(Inherited from ComponentBase.)
LayerAdjustments
NoiseLevel
NoiseSeedValue
OnMemberwiseClone()()()() (Inherited from ComponentBase.)
ResetRandomizer()()()()
ResetRandomizer(Single)
SettingsOwner
ToString()()()() (Overrides ComponentBase..::..ToString()()()().)

Inheritance Hierarchy

System..::..Object
  Visual3D.EntityModel..::..ComponentBase
    Visual3D.Environments..::..ProceduralSplattingDefinition

See Also